Divine Cities Dwellings
Rather than mess with vanilla housing, most holds have their own unique home. Some city homes allow you to move families in, others do not. This is to make sure that everyone has a place they can call home. All family homes have the option to change/hide the children sections.
Windcreek Cottage was designed to be a bit roomier than Breezehome. I wanted something logically located and Heimskr had to go; his house was an eyesore! It has a bit of a backstory to it and the basement is hidden for people who don’t like to play with full crafting stations but it’s there if you. Hashtag choices.Story: This home was haphazardly built by a traveling magician. Unable to be a true mage, he settled for parlor tricks. He perturbed a ghost in his cellar where his key is. Features- special book storage, food storage, full crafting basement which is unlocked by purchasing the upgrades. You may also bless your home for four orphans.
Calbridge Estate is an expensive home located near the Blue Palace. I wanted something roomy but cozy and to walk around like a snob. Features limited crafting because why the hell would a noble need a smelter. Cost is 25,000 Septims
Riften is home to lots of water, crazy thieves and god knows what else. It has a hidden underground grotto. You must defeat the bandits there to claim as your own.
I wanted a cottage here 🙂 Maybe I don’t wanna be a mage but I do love the snow. 3,500 Septims
I hear vampires like it! – check the graves
Has a nice cottage for traders, travelers or hunters. There is a button to disable the enchanting station for a more immersive experience. 2,000 Septims
I love Markarth’s arcitecture! I wanted the kind of home I could relax in without being overwhelmed and I added a twist of Dwemer ingenuity. This player home is designed for the traveling adventurer who needs a place to rest up. Features storage and a hidden crafting alcove. Recently tidied up and ready for sale, this home will cost 10, 000 Septims.
Riverwood needed a little home for the bumbling huntsman so I made one. The basement crafting area can be hidden with a button. In order to use it, you’ll need to travel into Embershard and find the body of the unlucky adventurer. Once inside you will have to pay to build your workstations in the unfinished basement.
Morthal has a key you can craft at the forge to move into Murkfrost. Rather than dirty up the mod with scripts, I made it simple – 50 Iron Ingots, 300 sawn logs, 250 nails, 6 hinges, 2 locks, 12 Iron fittings, 30 quarried stones and 100 pieces of glass and it’s yours.
At the end of the Windhelm graveyard is an interesting home known as House Varlund. You will need to “build” the key in order to go in. 50 Iron Ingots, 300 sawn logs, 250 nails, 6 hinges, 2 locks, 12 Iron fittings, 30 quarried stones and 100 pieces of glass. This home is multiple adoption friendly with four beds for children