Divine Cities Villages

Villages | Compatibility and Extra Info



  • Alchemy
  • Archery
  • Enchanting
  • Smithing
  • Sneak
  • Two-Handed


  • Alchemist
  • Blacksmith
  • Fisherman
  • Food & Drink (Inn)
  • General Goods
  • Hunting Supplies
  • Spell Shop


  • A modest player home
  • 8 potential marriage partners
  • Town guards change according to who owns Falkreath Hold
  • A Hall of the Dead complete with coffin references for all village NPCs
  • Radiant quest integration, including Thieves Guild quests


  • Blacksmith
  • Farmhouse with old grumpy and not so grumpy working people
  • Functionable Inn*
  • Street Food Merchant
  • Apatoiah Homestead (player house)


  • Alchemist
  • Spell Shoppe
  • Blacksmith
  • Inn
  • Produce
  • Hunting supplies


Purchasable and upgradable/customisable player home in The Honey Drum Inn

  • Inn
  • Apothecary
  • Mage Trader (Destruction trainer)
  • Khajiit Trader (Sneak Trainer)
  • Blacksmith (Smithing Trainer)
  • General Store
  • Trading Hunter
  • Choice of horse outside, and shrines in player home
  • Choice of factional guards

All of the customisable options can be set up in the ‘Etienne’s Workshop’ building, over the river from the Honey Drum Inn. Just select which options you would like using Etienne’s machines and a message will be sent to the reclusive Etienne who will instantly and mysteriously carry out your wishes.

If a button or lever has ‘Option’ in its name then only ONE choice may be selected, and is not changeable after selection. If you wish to ‘try before you buy’ then I would recommend making a save before you select any custom options, and have a good look around after making your choices to be sure you are happy with them.

You can of course have different options in each of your games if you play with multiple characters, but once selected you cannot change your mind in any particular game.

Silverdrift Mine

  • A new quest at the start of installation
  • Investment Bounty in the mind
  • Questline to meet all the denizens of Silverdrift
  • A home upon completion of helping the denizens

Suncrest Hall

  • A quiet retreat
  • Features a garden cavern
  • Unique design
  • Random storage units
  • Uniqe displays
  • Weapon and Armour racks/holders

Ravenwood, Indary Manor, Whispering Pines

Multi-Adoption Playerhomes with plenty of storage and room for your chitlins

The Frozen Lady

  • Fight for control of the ship
  • Unique Follower
  • A crew that defends the ship in case of further attacks
  • The ability to plunder
  • Set a feast for your pirates
  • Unique storage units
  • All crafting stations

Request Boards

Request Boards are set up in each hold to give you new objectives to fulfill. If you do not want to complete a request, you can disown it on the letter loading screen itself

Each hold is unique- you will not have to fill Whiterun Hold Requests in the Pale

Note: sometimes the invisible activator box takes a moment to trigger. If you don’t see anything the first time, or after 3 days, go inside a cell next to one and enter the area again. That should read the update time.

City of the Ancients

This area has an in depth quest in order to find it

1. Read Help Wanted in your inventory
2. Follow the quest marker to find the uncle’s location
3. Follow the clues for the dig sites
4. ???
5. Profit


  • Alchemy
  • Blacksmith
  • Speechcraft
  • Alteration
  • Sneak


  • General
  • Jewelry
  • Blacksmith
  • Magic and Spells
  • Apothecary

Eternium – Player home

  • Mannequins and weapon racks
  • Unique displays for quest items, like claws and amulets
  • A follower who will train you in the art of talking
  • Full lab and crafting stations
  • Library


Situated far north of Dawnstar, you can hail a boat there. There is a key you can purchase for the home which seems to contain a secret….


Load Order

Load right under Divine Cities
All listed incompatibilies from DC also contributes to Villages

Villages | Compatibility and Extra Info

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