Divine Cities/Divine Villages October Patch Notes

Divine Cities and Villages October Mega Update Notes

Divine Cities has been utterly overhauled into an even more unique experience. It would behoove you to take a moment, grab some tea, and read through the patch notes. That’s right- BEHOOVE you. You should start this on a new game however, some features might take 2-3 days for your game to update if using on a current save, that’s just the typical cell reset for statics and such (items in chests are not affected). Please don’t report it as a bug as it is not a bug, it’s part of how the Creative Engine operates. New games are obviously not affected. I mean, I say obviously, but I have a feeling someone will be very quick to “report” this to me. THIS IS WHY I SENT A 5 DAY WARNING

Skyrim Municipality Guide – When you enter the game you will be given a special guidebook to all the new homes and nuances Divine Cities has to offer. There’s even hints on hints of hints for random easter eggs. The goal of DC was always to provide a new experience for people and let them discover new things. With that said, I did have to make about 90% of the clutter items into statics to make sure that havoc settles better. That means more items inside the custom chests/wardrobes/dressers/etc to compensate.

I know people who play thief characters enjoy the “thrill” of theiving, but I feel there’s more than enough vanilla vendors to snipe from, but you will find more containers in my custom businesses and some ledgers. At the end of the day, beauty and wonder has to be balanced with logic and practicality. So you have to ask yourself – more random crap to fall and cause crashing? Or… immersive decorations and sacks to rummage through. You will find the containers are labled as “shipment of…” placed in locations and will respawn. I’ve also included a 1% for ultra rare ‘antiques’ that can be sold/fenced at
a good profit. So for the love of Talos, stop sending me emails that you can’t make enough as a thief!

Updated Vendors – You will now be able to invest 500 gold just like vanilla vendors to increase their given gold amount. Note: vendors that have spouses will share the investment- each of them share a chest but sell different items from each and already have twice the gold to split anyway so it balances out. But you know, you could stop being a pack rat and demanding all the vendors buy all your crap >:D

Updated Inns– Inns now have their own sound files separate from Bethesda’s dead ones. I also increased the inn population and made them more animated. If you use Villages, you’ll notice new songs as well :)

The Markarth Bathhouse was updated to reflect a more lively atmosphere. You might also notice that the citizens of Markarth tend to congregate there at night instead of Silver-Blood Inn. I have no control over that – they enjoy the Bathhouse more :3

The Dark Alley – Is officially Dunmer based and features a new voice track in the background and Dunmer congretating inside

The Smirking Seal – lots more chatter/people and interactive citizens talking to each other

Markarth – Has a fully functioning and glorious marketplace. I hated the original marketplace but I wasn’t quite sure how or in what way I wanted to expand it. Then one night I was playing and I got struck by inspiration (actually it was a bolt of lighting from DAA, but we won’t talk about how it sent me sprawling into the Abyss). The trigger markers and events for the “Markarth Intro” quest works perfectly and business carries on as usual. Missing vine files have been updated.

Random Idle Markers – Special idle markers for the player have been placed around and inside player homes. These include things such as being able to warm your hands at a fire, or you sit down and will begin to eat. Most place settings will not have food at them until you, a follower, or child, sit down at the table and activate the food. This is to prevent the food from growing moldy. You will notice that standing by a fire to warm your hands, will also allow you to stop warming your hands without jumping to stop the animation. Rather than looping or rotating script to stop the idle, I felt this was a more elegant solution. If you also use Villages, you’ll notice in the patch notes a little something extra for these ;)

Updated Cottages – Cottages/Cabins were updated to be more unique and offer something to every kind of traveler and player. Better storage and more unique clutter/atmophereic items you’ll feel more cozy and at home than ever before.

Windcreek Cottage – you will now manually set the table for you and your guests located at the desert table

Calbridge Estate – Better linked storage handling and you can now set your table manually from the kitchen

Murkfrost – Murkfrost has more interactions than before and a completely revamped kitchen/dining area. The table will set itself when someone sits down at a place. The book area will let you sit and read books. Downstairs you will be able to write out your journal, or various recipes in quiet peace (or angry letters to the Engineer for interfering with homes that have nudey statues in them). If you do not have/want children, the tome of change will remove the outside play deck completely, giving a more bachelor/ette style cabin.

Snowleaf Cottage – My favourite part of Snowleaf cottage is that it was meant for a solitary wanderer, however, it was cramped and without enough proper storage. It also lacked a homey feel that I really wanted for it. The kitchen has been updated to properly stock foods needed to make hearty meals for the frigid north. The main bedroom suite is set up for the proper storage of light, medium and heavy armour. You will also find warm jackets, boots, gloves and hats in the storage facilities so you can travel warmly in the snow. In order to provide proper northern sustenance, mushrooms have been planted inside the cottage so that the warm air from the fire mixed with the humidity needed for snow to fall provides the proper environment to grow these high protein mushrooms. Also, they’re pretty. You can still hide the enchanter’s bench and ignore the move rug activator for the crafting basement
if you do not wish to RP having dug out the basement for yourself.

Sunforge Retreat – Will now properly set the table when someone sits down, clutter has been updated to be less likely to move, otherwise it’s unchanged.

Lokir’s Homestead – some minor deocration updates and interactive seating. The main bedroom has been moved to its own room so walking around is a lot easier. Also this should stop people from emailing me thinking that their npc children can hear them and their spouse making magic at night. Guys. It’s a game… the npcs don’t even have real eyes, let alone ears.

Riverside Cabin– Because it’s one of the first homes the majority of players encounter, I wanted to bring about a more cozy but adventurous side of it. It was inhabited at one point, but the man who owned it got sniped by Bandits (he was using Fatality, obviously) so now it’s yours if you find his dead body (or if you install the mod after clearing Embershard, you can craft the key as if you found it). That means it should have basic amenities stocked, odds and ends, etc. I don’t know where his partner his, but at some point another person lived there, which you can tell when you walk in. Food is set once you sit down and of course you can hide the crafting basement. The bedroom has been enhanced and now has a double bed and plenty of adventuring storage and racks. Also, the kitchen is pretty unique and somehow manages to feature its own water pump :)

Updated Speciality Shops – Some makeovers were needed for my shops and they are much more polished , interactive and not outrageously stocked.

The adventuring Cloud-Spring sibling home has been cleansed of the poltergiest that was causing wooden bowls to fly around

Rorikstead Workshop – has been updated to properly reflect the kind of business they are, clutter is now static.

Morthal’s Blacksmith interior has been updated to reflect the outside and also renamed to Morthal Outfitters. They sell a bit of this and a bit of that, just like before, however magical items are way more rare. Navmesh was also updated so that during CW battles the soldiers stop trying to go up the stairs… I dunno, maybe they wanted some cheese?

Solitude Boutique’s door is now locked into the house proper. There’s a few reasons for this- one, I needed a better way to block off the area with roombounds and there’s a slight glitch with it still and tbh I’m done mucking with it. So unless you want to go in and steal some static crap, it’s just a place for Old Man Kinsington to sleep. (hint: you can’t steal statics)


Villages has been given a completely new feel and look to it. New locations, new followers and special quests are found inside villages – at no extra space cost to you. Both the Silverdrift Mine and On the Heels of Wisdom Quest will no longer start right away. Both quests now wait until after you do a vanilla start or alternate start to put the letters into your bags, you can read them at any time to start.

Silverdrift Mine – Voice acting has been updated and provided by Doc and Darth. Now your Informational Specialist and Foreman will feel more real. The Silverdrift Cottage comes unfurnished. You wil have to talk to Jorina to decorate it. Inside the house will be decorated with statics instead of loose items.. previously the Spirit of Havoc was tossing cheese and wine around. How rude! Miners now have more than one face and the Foreman will wander around the mine as well. The investment strong box contains more than just ore and replesnishes once a week. There is an extension to the mine for levels 10+ to rescue a special follower.

Freyborough – This village was once called “Apotoiah” but the mayor croaked and the citizens rebuilt it. The local farmers are widows who work together with their sons to provide crops for the town. You can marry either of them and adopt the children. The famous Freyborough Apple Tree is in full bloom and the local fruit seller will sell you as many as you can carry. The previous farmhouse for sale has been renamed to Windstar. It features a brand new kitchen, interactive place setting and eating and a beautiful view of the Freyborough Apple Tree. You’ll also find the citizens decorate their humble farming village with beautiful lanterns and interactive seating. There is a hidden mystery to uncover if you will do yourself the favour of reading the journal found inside.

Nithi Ahn Strond – loosely translated into “Lunar Sands” or “Lunar Shores,” Nithi is a fully functioning fishing village with its own history. Rumours are that it was once called Aurora, but that’s just silly heresy. You can visit Doc inside her shop and brew potions or ask her to train you in alchemy. The Barbarian, along with his magnificent beard, is available for hire and will provide all the brute force trauma you need to clear bandit camps or draugr crypts. Lunar Lodge is fully equipped to accept six children, although you can hide the door from the main bedroom with the Tome of Change. It features several levels of roomy space perfect for the family soul or adventuring spirit. There are labels over the doors to non-loading doors for each area of the home.

The Frozen Lady has a crew of greater variety and newly placed statics. The ship doorways now have interactive signs so you won’t get lost. Simply look up and you’ll see a text override. I also removed the black and red banners and instead you get pretty white ones or Sovngarde texture sets.

Curkata in Cenoba has been updated with lovely new statics, an improved kitchen and living quarters.

Eternium has been updated and feels more lived in. The kitchen has better decorations and properly assigned linked storage. The laboratory and workshop also have properly marked linked storage. The signs have been replaced with active notifications. This was to conserve space.

Ravenwood has been updated and rearranged with a proper history to explain the farmers and store. The in game guide will tell you more.

Heartwood – this is a brand new village and quest with custom voice acting. Nothing more will be revealed in the patch notes. I expect this storyline not to be spoiled by jerkwads and youtubers. Let people experience this new village on their own. This content IS copyrighted, no Bethesda doesn’t get to own it, it’s mine. Please do not display it that is considered theft. It shouldn’t be such a difficult thing to comprehend, but I have the actual rights to MY derivative works- not you.

Completing this quest will also grant you a special spell book called “Action Moments.” You will be able to use this ability to call upon idle movements when standing – this includes praying, dancing, and even holding up a potion as if you’re a potion vendor. Oh that’s not all – you also get to buy special horses from the hostler which never die and have other unique properties. I have provided my own video to explain how it works WITHOUT spoiling your fun. Enjoy :) Note: there is no player home here, you will have to talk to an npc after the quest is over if you want temporary lodgings.

Children’s Blocks – Have been updated with Insanity Sorrow’s textures. They also replace the blocks for Divine Cities that have children’s rooms.

Extras – Since no one’s found it yet, there’s a treehouse in the northern part of the Rift.

Fox Ridge -East of Riften will house a special hunter’s home and adoptable fox, Otheral. Otheral does not count as an animal follower and will follow or sandbox in the area when you talk to him. You can also find Rooster in Nithi Ahn Strond.

Wandering Merchant – Are you a member of the Underworld? If you are in Falkreath or Riften you might have a chance to see a hooded black Khajiit selling speciality wares… (he only sells from 1800 until 0600)


Please note that my Marauders had a HUGE hand in the DC/DCV overhaul. Without them it wouldn’t be as fucking wonderful as it is.

Doc, Kojo, Rooster, DZ and Darth all gave me their voice even though they have busy lives
Chris made some AMAZING books that you will ALL LOVE (if you don’t, you suck)
Otheral was a total gem letting me use him as a follower and we gave his dogs, Muffin and Ben a place in the game even though their spirts have gone on.
And Rooster let me make him into a cock follower, I mean come on??
And Red was there to remind me that it’s not fun to have crashing issues, so all those optimisations I did with Whiterun (hiding more crap and making better NPCs) were from the hours of him trying to find the problem
Kojo has his follower, Kwadwo, as winning a contest of finding easter eggs
WL Blade has his follower, Wylon Leorianne ,for the Divine Skins contest
DZ broke everything so I could fix it
Barbarian was totally cool with me making him into a hireling with a magnificent beard. Like seriously, go see it!
Ender’s ideas from Indary spilled over into other homes, so a lot of ideas came from him
Vader never lets up on the realism and immersion aspect so I don’t go overboard
And my Spawn did some really cool shite with her Fable-esque ideas

So when you play DC and DCV know that they’re a part of it.

9 thoughts on “Divine Cities/Divine Villages October Patch Notes”

  1. Hey Tarshana I just watched your video and read your notes. I LOVE all your work, thank you so much. The beautiful mods you and your mates make are the only ones I really trust and enjoy using. Thank you so much, please don’t stop creating. The Divines bless you.
    Eric Harrison

    Liked by 1 person

  2. I’m trying to complete The Curse of Heartwood and I cannot find the cleansing spell. The map marker shows where I should stand and everything. Please help out a fellow wanderer. Your mods have been fabulous and make playing Skyrim interesting again!


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