Divine Cities and Villages Mega Update 2020

Are you ready? We’re at the finishing line, all that’s left is to create a video so people stop asking me what textures DC has. I keep telling them none but they keep arguing and saying they love the textures. Guess they enjoy vanilla? Anyway- read on!

 

Introduction – A Note from Tarsh

You will need a new game for this update – unfortunately, there was no way around it with specific features that needed fixing. This update includes the winners of September’s Charity Drive which benefitted orphans. Thank you very much for your donations. Each month a new charity is selected so we can make more corners of the world shine brighter.

A few words before we begin. It would behove you to read this because it’s a big update but there is no reason to get overwhelmed. For about a year I’ve toyed with the idea of having a bakery, speciality shops and more NPCs along the road. But the one thing that’s held me back has been the fact the XBox 1-X is a terrible machine for mod using. There are workarounds to help ease the problem of the X and I have included a number of the under the hood performance fixes. These fixes include fixing some of the broken levelled NPC spawn points (People all know the wolf havoc was broken by Bethesda and recently updated which has reduced crashing by a good amount). SU users will not notice a difference in the NPCs that spawn (my spawns, obviously not Bethesda’s), don’t worry. I gotchu covered. My testers thus far have mentioned that they feel they can finally live in Whiterun without it exploding on them. Nothing has made me as happy as that. 

Please read the checkpoints for the updates, additions and changes. Please remember to place your mods back in order when updating. Increase of size with Divine Cities is due to facegen needed- if we didn’t need facegen the size of mods could be a lot smaller… alas, that is not how it goes and we are required to provide facegen. 

NEW Features —

[ ] Offering Boxes – Temples around Skyrim will gladly take your extra Septims to feed the needy and clothe the poor.

[ ] Cloud and Linked Storage– Both DC and DC/V now has cloud and linked storage. Inside every home will be specially marked containers that are linked to another cell- that means less loading for you. Each container will have [Cloud] or [Linked] marked; Linked means the storage you are placing items into will be drawn at the location’s crafting furniture and is also in the cloud and items marked Cloud is non-linked Cloud storage. 

Please remember- when you go to a crafting station you’re going to have a list of items drawn to your person so it is a good idea to only store the reagents you want to wait for drawing to you. The other option is to use the cloud storage. You have a choice, so please utilise that.

[ ] Storage Options In order to reduce the impact of pulling items out of storage there are now separate Clothing, Lt Armour, Hvy Armour and Weapon storages. Food, Soul Gems and Alchemy are also set to their own chests and there are general dressers/storage/wardrobes for everything else. End Tables and Children’s chests are unaffected since 1. you shouldn’t be storing anything in their chests and ruining the adoption system and 2. if you’re storing 500 maces in an end table, that’s on you, not me 

[ ] Cooking and Alchemy – Linked crafting stations are now more dynamic- Shared flora and berries for Alchemy and Cooking are now on their own list. Modded items will not be part of the list due to limitations with how the retrieval system works to ensure you don’t glitch out. 

YOU are responsible for not rushing the auto-linked storage. You must wait for the “done” message before spamming another container or station. 

[ ] Coffee and Tea

Players will now be able to make their own coffee and tea. Purchase the teapot or coffee percolator from Hannestre to take with you. All you need are some coffee beans or tea leaves and water. Simply talk to any innkeeper around Skyrim for drinking water (via chat window) or Way Station merchants (via the normal chest) and pull up your coffee percolator or teapot via your armour menu and voila! Now you can be toasty warm anywhere you are.

NEW Faces!–

[ ] Dogs and Cats and Pets Oh My! – There are several named dogs and cats you can pick up as non-combat companions. They will happily follow you. Note: you should only have 1 non-combat pet at a time. I’m not going to explain why, you know why. You will also find city and village dogs about the world. There are only so many idle markers I can fit into a home and I had to do some tricky work in the CK for bear idles- please be careful packing too many in a house.

– Bróghir the Bear – Near Riverwood this soft-hearted bear was abandoned when his warden tamer passed away. He quietly forages for food across the river.

– Reece the Dog – She pads softly around the paths in Falkreath, her owner frail and  unable to care for her. The townsfolk feed her scraps but she would be perfect for a budding family.

– Elric the Kitty – Elric has been a fixture in Markarth for a few months now and no one knows where he came from. He’s very friendly and enjoys tuna treats.

 – Miska the Husky – Miska was trained to fight bears, horkers and other antagonistic creatures of the frigid north. Her current owner took an arrow to the knee and needs to find her a new owner- you can find her inside the Dark Alley in Windhelm

– Princess the Snowy Sabre Cat – A highly trained hunter of vermin, Princess finds herself without a home. She’s been roaming the snowy lands near Brandy-Mug and would make an excellent foot warmer at night

– Odr the Husky – Odr’s original family set sail from Dawnstar to Solitude, unable to bring their husky companion with them. They are hoping he finds a good home soon.

– Winston the Husky Pup – Winston’s litter mates have all been adopted and he’s looking for the right person to take him on adventures and teach him how to Husky. You can find him in Winterhold

– Thoth-  a black wolf pup whose pack was decimated by hunters. His mam hid him in a burrow and he was rescued by the owner of the Traitor’s Post Way Station and is in need of a home.

– Silgi – the little red wolf is a curious wolf who decided she would rather live with humans than with her pack. Old Man Bennington has taken her until he can find the perfect owner for her.

– Bacchus – is an adorable fawn coloured kitty who enjoys basking in the sun in Whiterun, however, he has also been a mild nuisance with his late night singing. The Grey-Manes are hoping someone will take him in so he has the attention he deserves

[ ] Horses – There are several abandoned horses around the holds who are in need of a caretaker. Feel free to manage them or ignore them

[ ] Birbs – There are now “seagulls” by the docks of the port towns to go with the seagull sound files Bethesda put in. I’ve also created seagull feathers to go with them and there are also ravens to go with the raven sound files along with raven feathers. Ravens are peppered in the world where I have edits already

NPCs and Vendors —

[ ] Old Man Kinsington is now Old Man Bennington and has custom voice acting. Thank you OMB! (he’s the co-author of IFF and also the mod author that let’s you snuggle your sweetheart in bed).

[ ]  Stritchgor the Mighty – an Orc Merchant that features billy clubs for fighting and proper armour for defending. He’s also known to carry arrows for the archer and food stuffs for the hungry traveler. Traveling around the Reach you will find him traveling from or two the Kolskeggr Way Station Inspired by SkipperStitch

[ ] Khardok Ulfbrand – a Nord replenishing merchant that will sell you food, bits of leather and items to help with fletching, skins, pelts and warm coats to stave off the Skyrim chilly nights. He happily patrols all over Whiterun Hold and stops often at the Western Tree Way Station or Eldergleam Way Station.  Inspired by Kharnivor

[ ] Rikki Hliatto – Nord Follower. He specialises in both two handed and sword and board techniques. After Maven forced his family to relocate he decided to head off into the world to earn riches by way of his arm. Boasting of leading mammoth parties, Rikki is an able body follower. You will find him at the Honeycomb Way Station. Inspired by Sideways8

[ ] Rose on the Ridge – a woman of sharp wit and smart beauty, Rose has a lovely magic on the border of Eastmarch/Riften, north of Merryfair farm where she sells an assortment of magical items and new enchantments to learn. Inspired by RoseofRita

[ ] Mad Miracle Max – Max has spent his life in Winterhold learning how to live on very little. It is within his shoppe that he has perfected some of the best miracle cures known to Skyrim. His poultices can make the worst cough calm and his elixirs are known to calm the nervous of nellies. Inspired by MaxMax

[ ] Arya Tir’nae is a Breton arcane warrior who left Cyrodil to find new ways to channel magic. While no one would confuse the Nords as being magic-centric, there are still secrets to uncover in the world. Magic Follower who wears her own special heavy armour that allows her to conjure special familiars and freeze enemies in place. Find her hanging around Miracle Max pestering him for more magic books. Inspired by WolfSaphire

 [ ] Nixeleth and Sileveth – Bosmeri sisters who are hell bent on having fun. While their family have been more or less stuck in Skyrim since the fall of the factions, these girls aren’t above finding beauty in the bleak. Both are able archers with Nixeleth also adept at dual wielding and Sileveth has dipped her hands into ward magic. You can find them prowling about Riften. Inspired by Nixeleth

[ ] Travelers on the road – you will find people traveling to and fro on the roads outside of the aforementioned merchants. These are men, women and sometimes their children, who are looking for a new life somewhere else or visiting family. Roads feel a lot more traveled on!  Inspired by Keldir Zketraa

NEW Locations! – 

[ ] Hannestre’s Bakery is OPEN! You will be able to buy special delights located in Solitude. The Bakery features Hannestre selling 

  • -Jazbay Macaroons – loved by the mages, this delightfully airy macaroon has magicka restorative properties.
  • -Candied Apples – a beloved treat during the Witche’s Festival, this hearty concoction has endurance restorative properties.
  • -Sugar Cookie – a full flavoured treat perfect with tea or coffee, this biscuit fortifies one’s health and can put a smile on the most dour of faces
  • -Citrus Sponge Cake – with seasonal fruit nestled in an cocoon of cream and love, this delicious cake has health regenerative properties.

You will also find Hannestre’s sister as patrons around the bakery and his wife will be selling his confections. I have long wanted a bakery in DC and with Hannestre being a winner of our charity drive twice over I decided to make his passion part of DC. 

[ ] Solitude Wharf District: The road leading up to Solitude finally has an ocean city feeling with the outskirts being dotted by men and women earning a living by fishing and crabbing the rich ocean waters. They also have a trade agreement with the north so it won’t be difficult to find horker tusks and they are very skilled at harvesting salmon eggs. You may also purchase a humble abode for five thousand septims. But please, stay out of the back alley… 

[ ]Way Stations – There are new Way Stations across Skyrim. They are small areas that allow you to rest up and you’ll find various people wandering to and from them to other locations. Waystations are built with exterior kits so there is no navmesh changes this means no load doors and better compatibility.

– Haaflinger – south of Forth Hraggstad is Hraggstad Way Station

– The Reach – West of Kolskeggr Mine is the Reachwind Way Station

-Whiterun – West of the Western Watch tower and south of Sleeping Tree Camp is the Western Tree  Way Station. 

– Eastmarch – Traitor’s Post has been cleared out and rebuilt. The bandits were a bit cranky but found themselves a little camp further down. You’re free to dispatch them and loot their lootings

-The Rift –  Between Honeystrand Cave and Sarethi farm you’ll find the Honeycomb Way Station

The Pale- South of Dawnstar you’ll find the Red Road Way station, a place to warm up before continuing your trek north to the frigid port town

[ ] Outlaw Refuges – Inspired by ESO, each hold now has an outlaw refuge to hunker down, sell your stolen items and clear bounties. Some of the Refuges have crafting stations while some don’t have the funds for them. They will sell you a “Fine Linen Suit” which is a copy of Sheogorath’s outfit (the inventory model by Bethesda was never updated so it looks like fine clothes for some reason) and Outlaw’s Regalia which is comparable to the Nightingale Set but isn’t more or less OP- just different. They also carry the East Empire Necklace because maybe you could snek on one of their boats and pilfer a few things…

Please remember you cannot be in pursuit by a guard, or in view of a witness when you want to clear your bounty. Get out of combat and then use the pardon edict. You will be notified if you are in combat.

– Falkreath – Behind the inn at the well, this refuge was born of an ancient nordic crypt and cleared out to service the needs of those who live outside the law.

– The Pale/Dawnstar – On the left side of Silus’s House – influenced by the pirate life, the Dawnstar Outlaw Refuge is built of various materials found all over Skyrim and set up inside an abandoned mine.

-The Reach/ Markarth – The path to the mines behind the waterfall lead to a  refuge was built into the cavern of an ancient Dwemer ruin.

– Hjaalmarch/Morthal – Behind the Blacksmith at the well, the ancient ruins of an imperial dungeon has been repurposed. While we can’t say Morihaus ever walked these stone walls neither can anyone prove he didn’t.

-The Rift/ Riften – Next to the mausoleum and submerged in the lake you’ll find a humble safehouse where you can safely fence your items and rest your head.

– Whiterun – Behind the Bannered Mare at the well it connects to forgotten escape route and shelter system that probably housed dozens of soldiers. It has been updated to reflect Whiterun pride.

– Winterhold – At the well behind the houses, in front of the blacksmith, it is created from a former section of the Winterhold College. 

–  Eastmarch/Windhelm – Next to the smelter where the sewer cap is you’ll creep into the waterways of one of the original mansions in Windhelm long sunk into the ground and refitted by the Outlaws.

[ ] Haafingar/ Solitude – The well next to Erikur’s you’ll find you’re in a forgotten part of the Blue Palace underground system. It is comfortable and cozy but keep an eye on your coin purse.

[ ] Hold Temples 

It would be wrong of me to neglect something that’s been nagging me for the last couple of years and that’s a lack of a temple in Morthal, Winterhold and Dawnstar. I realise they aren’t “big” holds, but they are still hold capitols and people still want places to congregate. There is now a Temple of Julianos in Winterhold, Resolution of Zenithar in Morthal and a Temple of Akatosh in Dawnstar. You will see townsfolk listening to sermons along with priests that speak the sermons and you can cleanse yourself of what ails you. Especially if Matt gave you rockjoint.

NEW Homes! —

[ ] Autumngale of Riften

This player home serves to bridge the gap between Shadowlock, Hidden Springs and Honeyside. Located at the front of Riften this spacious home costs 50,000 septims and features room for four children, a pet and places to store your items. I wanted something inside Riften that would serve as a spot to adopt children and if you want 6 children and even more room, Villages features Whispering Pines located on the docks.

NOTE: The “Hidden Grotto” has been removed. I never much liked it and it’s far too cramped and not what I want from a hidden space under Riften. I prefer having Shadowlock and Autumngale as more realistic choices for Riften, not to mention Villages has The Frozen Lady which is by far a prettier ship.

[ ] Pineview Cottage of Falkreath

Located outside the Falkreath lumber mill, this home is a transplant from Whiterun. The story goes that a very disgruntled trader dismantled his house in Whiterun and rebuilt it outside Falkreath. Unfortunately it ruined his finances and now he needs to sell it. Congratulations! For only 50,000 septims it can be yours. Features two children’s beds, weapon racks, a room for house staff/followers and all crafting stations. And yes, I took the insides of Breezehome and plopped it in Falkreath. F I T E me.

NEW Items! 

[ ] Hold Your Candles – you can now walk around with a candle instead of a torch. Find them in various homes or from merchants. Please note there’s an engine bug with torches/candles that can make it seem as though there is a double flame, simply ready/unsheath your weapon and it will update the flicker node and be fine. 

[ ] Specialty Books – (all 100% lore confirmed) are now available via the Winterhold Book Shop in restored Winterhold. This includes all of Vivec’s Sermons but remember that those sermons are rare so check back often!

[ ]  Flavour Items Worth Selling – Items such as “Torchbug Hair Tonic” might be found in the world and are safely sold to vendors. They will be marked with an asterisk next to their name. And yes, they are lore friendly. Stop asking, stop worrying. The only thing not lore friendly or immersive is you using mods since mods literally change the base game. Stop being pedantic and have some fun.

NEW Experiences!

[ ] Laundry Lines! That’s right- the Nords clean their britches. You will notice laundry lines peppered around Skyrim and most homes have the option of doing laundry. Go up to the empty line and activate it to hang your drawers. Now that’s clean!

Performance Fixes/Bugsmooshing/Updates

[ ] Due to the release of SFO/IFF and the ability to change follower outfits most followers have outfits attached. As most of you know followers with given outfits could get stuck in them and not wear what you want them to which is why they were naked. And since most of you are amazing at reading and knew this weren’t freaked out but thankful. 

But now the few people who don’t read patch notes and information will feel a lot better about dressed NPCs and stop filling up my mailbox with letters of the, and I quote, “naked bug.” Bugs don’t need clothing you know.

[ ] DC created NPCs are now more in line with DPOS and randomising the outfits given to them. This creates a more diverse and dynamic NPC integration into Skyrim. Please note that while most citizens can have their pockets picked, some cannot. I try very hard to balance performance with features and I didn’t want a bunch of items cluttering up your data.

[ ] Special foods added by DC (bbq ribs, baked goods, etc) now properly restore Survival hunger costs and/or fortify warmth and remove cold factors. Please note that we don’t have access to the sleep system so coffee won’t remove fatigue.

[ ] Windhelm’s Dunmeri Pub, The Dark Alley, has been moved down a few doors to blend in better to the landscape. It also has a room to rent if you’re that hard up for a spot to sleep in Windhelm. 

[ ] Many homes now have activators in the house to display items- for instant Murkfrost Gardens has spots for the insects in jars and Windcreek has activators for the rare necklaces you can find. Happy Hunting!

[ ] Many homes are now decorated with baked goods 

[ ] Whiterun’s “graveyard” area has been updated to reveal who is being remembered. Because there’s a hall of the dead I decided to remove the gravestones that peppered into the neighboring yards- there’s really no reason for it. Instead you will find a memorial plaque along the HoD outside walls

[ ] Whiterun Power has been renamed to City Options to be more clear about what it does while in the menu. Trees now come disabled at the start to help X users ease through the doorways during their Whiterun Loop. Birds in Whiterun are now disabled by default and tied to the NPC option.

[ ] Markarth’s Blacksmith area has been updated to allow for fetching of stored linked crafting items

[ ] Homes are now more interactive with added goodies to be found

[ ] Calbridge Estate has been revamped to make it feel like it’s actually three stories. A beautiful new entry way has been set up with a den/library/workshop downstairs. 

[ ] Windcreek Cottage in Whiterun has a nicer foyer and a laundry room in the hallway towards the kids/garden room. The Magician’s Tower has now been fitted with Whiterun stone textures to blend in better. Furthermore you can display your claws, amulets, masks and four rare artifact weapons. The Workshop Upgrade System has been updated and refined.

[ ] Whiterun Crafting – you can now pull your stored items at the mini-station on the wooden platform where Adrienne works, along with the forge and smelter. The improvement stations under her awning are hers alone.

[ ] Snowleaf Cottage in Dawnstar got a facelift. There’s a little shed outside with linked crafting storage and a laundry line. The enchanter desk inside has been placed into the main bedroom with the enable button to swap to a generic storage unit.

[ ] More children’s beds now have updated sit markers for the parents so they can read to their children before bedtime

[  ] More gravestone markers to remember the fallen

[ ] Lighting Templates have been further adjusted so that other lighting mods (including mine) cannot interfere with the intended look. Some places were reported as having a “gloomy” look due to those changes. Fog begone!

[ ] Updated DC vendor inventories for a more varied selection including unique and randomly named items (this is for an upcoming deco addon and to add flavour to the game).

VILLAGES:

[ ] Adjustments made to player homes for better children’s toys, visible liquid in cups when sitting/eating, updated wardrobes and containers

[ ] Warm Cloth and Leather Clothing now has a hooded option so you don’t look like a deranged Santa.

[ ] Lyngwi Cottage is now 7,500 Septims 

COTA MEGA UPDATE INFO: 

— New Names – npc names have been updated to reflect the integration of COTA into Skyrim. Outfits adjusted. 

Bakery now sells Sweet Dreams Bakery goods- Hannestre was kind enough to share his recipe book

— New Recipes – Has a jewelcrafting station with a brand new circlet for females in twenty- four styles with a light armour variant for a total of fourty-eight styles. There are also lore friend septum piercings Unfortunately Khajiit and Argonian races cannot be included with these models because Bethesda doesn’t like it when we try to make adjustments for them. 

Weling has a new helper, Walkora, who hails from House Hlaalu to show off new jewelry styles and teach others how to craft these ornate items. You can find her in the shop from 8-6.

Intricate and Delicate circlets are female only. I haven’t found a male model I like and tbh none of the men I’ve talked to have been particularly interested in circlets so I’m setting that aside for now. The pinna rings take up slot 43 and 44 so you can wear just one or both at the same time and the nose ring takes up slot 48 which means you can still wear circlets and hoods with them.

You may also craft the Dawnguard style amulets and rings along with the base game circlets. The Jeweler in COTA is open from 8 am until 6 pm. Purchase the Jewelcrafting Manual from Walkora and the options will open up on the jewelry station (which is a repurposed armour tempering table). Crafting jewelry gives small increments of smithing leveling up.

— Updated NPCs – City Repair Units now display their conversation idles properly however there is no sound in order to conserve space.

[ ] Cenoba – True to Argonian form they now display their proper Argonian names. You’ll notice Arthmoor’s name has been properly updated. Map marker is now displayed so people know where it’s at but you cannot fast travel there at the start. Curkata’s fish barrels no longer respawn so feel free to stuff them with more fish. Or whatever.  Furthermore, you can do a safe soul gem storage inside the Magic Shoppe

[ ] Indary Manor – Now has Indary Mine. Berkshire has been moved near Kynesgrove and if you notice a landmark in that area you’ll find the Hidden Cave. 

[ ] Berkshire Castle – Has been moved near Kynesgrove (Interesting Landmark). Updated displays. Because of the enormity of Berkshire there is still the teleportation spell you can find inside the main bedroom there. There is a new set table function in the main dining hall (silver dishes) and children’s rooms have been updated. 

[ ] Ravenwood Manor – now has a proper kitchen for doing the dishes and cooking. The main bedroom has been accommodated so there’s a proper family room. 

[ ] Whispering Pines – has a proper kitchen, mudroom and the main bedroom has been moved upstairs. 

[ ] Lyngwi Cottage – I don’t know how I manage to make cosy cottages hold so much stuff, but I noticed people don’t have an issue lugging an entire Orcish Armoury in their backpack so I won’t be so fussed about it. Have fun in your Nordic Druid Cottage with all the trappings of a mansion

Credits – Thank you OMB for reading over my pardon edicts and reminding me again why I should keep up with my papyrus functions. Thieves and Murderers everywhere should leave offerings at your door. I appreciate the input from Matt, Mist and Chris about crime sprees and what would be a good counterfeit pardon edict amount. I actually cried when I killed Alvor to test out the first inceptions of this. Many many many thanks to Doc, DZ and Chris for the tireless testing and putting up with some of my lowest moments when I thought I couldn’t get in all the unique features I wanted. Thank you Nix for the added testing and tidy notes. Thank you Ty, for the support with charity drives as I kept pushing into the wee hours with these mods.

There are times when throwing a mod out the window is easier than pushing forward but because of the support of you and people like these, I was able to shine through once again.I truly hope that my Goonies everywhere enjoy these updates. I had a fun and frustrating time putting it together. 

Please remember: I’m not here to hold your immersion hand. I like to leave things to *your* imagination for how you come across various homes, people and animals in the world rather than forcing my own narrative. (You’re welcome)

 

Happy Gaming,

Tarshana

 

 

Midweek Updates – DC/V

Happy Tuesday- aren’t you glad Monday is over? Although for some of us, today *is* Monday. I’m happy to inform you that all cloud storage and linked storage for DC and DC:V is complete. Testing will occur this week. Inside both DC and DC:V, you’ll notice my special storage units will be marked [Cloud] or [Linked]. And I’m guessing you’re smart enough, dear Goonie, to know what Cloud means vs Linked. If not then I’ll tell you: Linked means it will go into the Cloud Storage to be pulled out at the crafting furniture marker in your area (whether the player home or hold city location it resides in) whereas Cloud Storage means you’re placing items into the central repository of items and crap and things and not IN the cell. Any unmarked storage unit means that it’s a vanilla game container and will be loaded IN the cell. This means YOU, dear Goonie, can determine where your items go. I’ve done my best to include as many unique storage containers as I can inside each home- how you distribute your items is up to you.

I would also like to note that Winterhold’s Coldwind Cottage now has an option to move in a couple children via the Multiple Adoptions mod. I did this for the fact that some people playing as a mage might not want to live *at* the Winterhold College and might be in the business of having children. You’ll find the activator as a book inside. Also to note I’ve updated the entire interior to reflect a more friendly atmosphere. I know some people want really basic, plain cabins, but after reviewing several hundred LO’s and the type of people who want a plain cottage- what you’re really do is just using Campfire or Camping to tote around your crap and you’re probably not using player homes that much, so I decided to splurge and spruce up various homes to feel lived in.

Bonus? You can now pour coffee or tea in your homes at your leisure.

Happy Gaming!

-Tarsh

 

More Village Updates

Happy Thursday Goonies!

I’ve begun the project of moving Nithi Ahn Strond to the other side of Half-Moon mill. Between Tel Nalta, Moon and Star and Oakwood in that same area I felt it prudent to stabilise the area and plop Nithi to the other side and spread out the villages. This also means I no longer have to deal with trying to make a patch with M&S which needs some navmesh update but regardless of that it IS self contained enough that with moving Nithi should mean people shouldn’t have too many problems. So now you can have your cake and eat it, too.

Phase 1 of Cloud Storage is complete. There are also some surprises for people in regards to Winterhold’s Coldwind Cottage and Markarth’s Sunforge Estate. The most important thing about modding is having choices and I’m sure the updates are going to be a welcome source of enjoyment.

Fair warning: Due to some unforseen issues within how the game saves references some of you might have to wait to update when you’re ready for a new game. While I’ve worked diligently to remake saved references into the new features, a few items are left floating and being silly.

I’ll keep you updated this week.

Moving.jpg

January Charity Drive & Updates

JanCharityDrive

I’m here to announce our charity for the month. I had to wrangle between the ASPCA and the Humane Society- both are overflowing with unwanted holiday pets who are in need of homes. After a long discussion with my contacts and looking at the numbers we’re going to go ahead with the Humane Society this month. Instead of 1 bake sale, we’ll be doing 2 which means the 8th of this week and the 15th I won’t be around much. We spend anywhere from 8-10 hours baking in a sterile, nut-free zone and we know this month it’s very important to hit those numbers and make sure these beautiful pets are given to the right home.

Post-holiday our wallets can be a bit empty so for January I’m going drop the monthly donations to 5$ for the February drawings AND this month only I will spend an hour in discord with all the patreons and donators in a live stream and show them the insides the CK and my workflow. I also realise we didn’t have enough people entered for December so this month I have some extra prizes to hand out to random givers of $5 or more. THAT’S NOT ALL! Stay tuned this week for more info! (Who says we can’t extend Xmas into January?!)

Please remember that donations are not a guarantee of mods, nor can you donate and make a mod request happen. Donations are because you want to support a good cause and from the goodness of your heart.

Happy Gaming –
Tarshana

Pets featured above

Pet Details

Pet Details

Pet Details

More Pre-Updates Notes

Probably the most fun about this particular update is how many things a person can squeeze into an itty bitty modding space. While you technically don’t need a new game, I’ve already written there are some caveats. After a long-winded battle with the Creation Kit – by which whiskey, blood, and tears were shed – I have managed to create proper baking stations that don’t rely on that grossly incandescent large baking oven which takes up a LOT of space in smol cabins.

That said-

Calbridge Estate, Whispering Pines and Ravenwood will need you to vacate them for thirty days until a cell resets (of course new games won’t need to worry about that). I figure I should give you a fair warning ahead of time. You will also need to remove any items stored inside the Riverside Cabin as I’m remaking the storage units there to be more cohesive and work with the new PC idles and interactions.

I’m hoping this won’t take more than another day or two of testing. Until then- Happy Gaming Goonies!

-Tarsh

It’s Xmas, where’s the presents?!!

Gosh it really is the 25th. And guess what – I still have my head inside the Creation Kit. There have been a few polishes to wrap up, slimming packages and adding more nuances to the player homes. Not to mention I like to run my Marauders through the wringer and test Whiterun. Solid Gold so far.

Divine Cities and Villages should be an experience and should make Skyrim feel alive and to that end, I’ve done a lot; probably more than I should, but I also take great pride in a job well done and as I was playing/updating I realised there was some things missing.

So right now I’m at the wrap-up stage and making sure I haven’t missed crossing a T or dotting an I. I’m sure someone will point out it’s trash, I’m sure someone will freak out that Dragonsreach crashed and yes, there are already some of you running around with false information and outright lies about how I keep breaking Dragonsreach and I “refuse to fix it” even though it’s never been my issue to fix. But hey bub, you keep on talkin’ because I’m sure it helps you sleep better at night.

To my Goonies- Have a wonderful Holiday season and Happy Gaming

-Tarsh

Divine Cities and Villages Mega Update Pre-Patch Notes

Greetings Goonies!

You will not need a new game for this update but that does come with a caveat which will be listed below. This update features the winners of September’s Charity Drive which benefitted orphans. Thank you very much for your donations. Each month a new charity is selected so we can make more corners of the world shine brighter.

A few words before we begin. It would behoove you to read all of this because it’s a big update but there is no reason to get overwhelmed. For about a year I’ve toyed with the idea of having a bakery, speciality shops and more NPCs along the road. But the one thing that’s held me back has been the fact the XBox 1-X is a terrible machine for mod using. There are workarounds to help ease the problem of the X and I have included a number of under the hood performance fixes. These fixes include fixing some of the broken levelled NPC spawn points (People all know the wolf havoc was broken by Bethesda and recently updated which has reduced crashing by a good amount). SU (Skyrim Unleveled) users will not notice a difference in the NPCs that spawn (my spawns, obviously not Bethesda’s), don’t worry. I gotchu covered.

My testers thus far have mentioned that they feel they can finally live in Whiterun without it exploding on them. Nothing has made me as happy as that. But don’t worry, I’m sure some of you will find ways to crash in Whiterun and blame me 😉 Or claim it’s the disabled smoking braziers.. of which aren’t being rendered. But of *course* those are crashing you!

Please read the checkpoints for the updates, additions and changes. Please remember to place your mods back in order when updating. Increase of size with Divine Cities is due to facegen needed- if we didn’t need facegen the size of mods could be a lot smaller… alas, that is not how it goes.

New Features:

[ ] Hannestre’s Bakery is OPEN! You will be able to buy special delights located in Solitude. The Bakery features Hannestre selling

Jazbay Macaroons – loved by the mages, this delightfully airy macaroon has magicka restorative properties. Lore note: Macaroons are literally just crushed nuts in the place of flour.

Candied Apples – a beloved treat during the Witches Festival, this hearty concoction has endurance restorative properties. Lore note: Apples dipped in honey has been a treasured treat for thousands of years. Of course they’re lore friendly.

Sugar Cookie – a full flavoured treat perfect with tea or coffee, this biscuit fortifies one’s health and can put a smile on the dourest of faces. Lore note: The Swedes are in charge of the word “cookie” and I’m pretty sure that flour, eggs and some sugar isn’t going to wreck someone’s “immersion.”

Citrus Sponge Cake – with seasonal fruit nestled in a cocoon of cream and love, this delicious cake has health regenerative properties. Lore note: Sponge cake is easy peasy to make, roll it up with fresh cream and voila- sponge cake. The Elder Scrolls series absolutely has guarana berries in it (they look like strawberries)

Coffee and Tea – Players will now be able to make their own coffee and tea. Purchase the teapot or coffee percolator from Hannestre to take with you. All you need are some coffee beans or tea leaves and water. Simply talk to any innkeeper around Skyrim for drinking water (via chat window) or Way Station merchants (via the normal chest) and pull up your coffee percolator or teapot via your armour menu and voila! Now you can be toasty warm anywhere you are.(does not actually affect Survival warmth)

You will also find Hannestre’s sister as patrons around the bakery and his wife will be selling his confections. I have long wanted a bakery in DC and with Hannestre being a winner of our charity drive twice over I decided to make his passion part of DC.

[ ] Stritchgor the Mighty – an Orc Merchant that features billy clubs for fighting and proper armour for defending. He’s also known to carry arrows for the archer and foodstuffs for the hungry traveller. You will find him travelling from or to the Reachwind Way Station. Inspired by SkipperStitch

[ ] Khardok Ulfbrand – a Nord replenishing merchant that will sell you food, bits of leather and items to help with fletching, skins, pelts and warm coats to stave off the Skyrim chilly nights. He happily patrols all over Whiterun Hold and stops often at the Western Tree Way Station or Eldergleam Way Station. Inspired by Kharnivor

[ ] Rikki Hliatto – Nord Follower. He specialises in both two handed and sword and board techniques. After Maven forced his family to relocate he decided to head off into the world to earn riches by way of his arm. Boasting of leading mammoth parties, Rikki is an able body follower. You will find him at the Honeycomb Way Station. Inspired by Sideways8

[ ] Rose on the Ridge – a woman of sharp wit and smart beauty, Rose has a lovely magic on the border of Eastmarch/Riften, near Darkwater Crossing, where she sells an assortment of magical items and new enchantments to learn. Inspired by RoseofRita

[ ] Mad Miracle Max – Max has spent his life in Winterhold learning how to live on very little. It is within his shoppe that he has perfected some of the best miracle cures known to Skyrim. His poultices can make the worst cough calm and his elixirs are known to calm the nervous of nellies. Inspired by MaxMax

[ ] Arya Tir’nae is a Breton arcane warrior who left Cyrodil to find new ways to channel magic. While no one would confuse the Nords as being magic-centric, there are still secrets to uncover in the world. Magic Follower who wears her own special heavy armour that allows her to conjure special familiars and freez enemies in place. Find her hanging around Miracle Max pestering him for more magic books. Inspired by WolfSaphire

[ ] Nixeleth and Sileveth – Bosmeri sisters who are hell-bent on having fun. While their family hashave been more or less stuck in Skyrim since the fall of the factions, these girls aren’t above finding beauty in the bleak. Both are able archers with Nixeleth also adept at dual wielding and Sileveth has dipped her hands into ward magic. You can find them prowling about Riften. Inspired by Nixeleth

[ ] Travellers  – you will find people travelling to and fro on the roads outside of the aforementioned merchants. These are men, women and sometimes their children, who are looking for a new life somewhere else or visiting family. Roads feel a lot more travelled on! Inspired by Keldir Zketraa

[ ]Way Stations – There are new Way Stations across Skyrim. They are small areas that allow you to rest up and you’ll find various people wandering to and from them to other locations. Waystations are built with exterior kits so there is no navmesh changes this means no load doors and better compatibility.

Haafingar – south of Fort Hraggstad is Hraggstad Way Station

The Reach – North of Reachcliff Cave is the Reachwind Way Station

Whiterun – West of the Western Watchtower and south of Sleeping Tree Camp is the Western Tree Way Station.

Eastmarch – Traitor’s Post has been cleared out and rebuilt.

The Rift – Between Honeystrand Cave and Sarethi farm you’ll find the Honeycomb Way Station

[ ] Laundry Lines! That’s right- the Nords clean their britches. You will notice laundry lines peppered around Skyrim and most homes have the option of doing laundry. Go up to the empty line and activate it to hang your drawers. Now that’s clean!

[ ] Solitude Wharf District: The road leading up to Solitude finally has an ocean city feeling with the outskirts being dotted by fishermen and women earning a living by fishing and crabbing the rich ocean waters. They also have a trade agreement with the north so it won’t be difficult to find horker tusks and they are very skilled at harvesting salmon eggs. You may also purchase a humble abode for five thousand septims.

[ ] New and Unique Books (all 100% lore confirmed) are now available via the Winterhold Book Shop in restored Winterhold. This includes all of Vivec’s Sermons but remember that those sermons are rare so check back often!

[ ] Outlaw Refuges – Inspired by ESO, each hold now has an outlaw refuge to hunker down, sell your stolen items and clear bounties. The Refuges cannot be accessed by followers- please have them wait outside. This was to ensure mod quality so that no navmesh was touched upon in the cities any more than necessary.

Riften – Next to the mausoleum

Whiterun – Behind the Bannered Mare at the well

Markarth – The path to the mines behind the waterfall

Dawnstar – On the left side of Silus’s House

Winterhold – At the well behind the houses, in front of the blacksmith

Falkreath – Behind the inn at the well

Windhelm – Next to the smelter where the sewer cap is

Solitude – The well next to Erikur’s

Morthal – Behind the Blacksmith at the well

Bugfixes/Updates

[ ] Due to the release of SFO/IFF and the ability to change follower outfits most followers have outfits attached. As most of you know followers with given outfits could get stuck in them and not wear what you want them to which is why they were naked. And since most of you are amazing at reading and knew this weren’t freaked out but thankful. But now the few people who don’t read patch notes and information will feel a lot better about dressed NPCs and stop filling up my mailbox with letters of the, and I quote, “naked bug.” Bugs don’t need clothing you know.

[ ] Special foods added by DC (bbq ribs, baked goods, etc) now properly restore Survival hunger costs and/or fortify warmth and remove cold factors

[ ] Windhelm’s Dunmeri Pub, The Dark Alley, has been moved down a few doors to blend in better to the landscape. It also has a room to rent if you’re that hard up for a spot to sleep in Windhelm.

[ ] Many homes are now decorated with baked goods

[ ] Dozens of new recipes for baked goods and cooked meals are found from DC added vendors. A powerful “single serving” meal can be found for those of us who don’t feel the need of a spouse

[ ] Whiterun’s “graveyard” area has been updated to reveal who is being remembered. Because there’s a hall of the dead I decided to remove the gravestones that peppered into the neighbouring yards- there’s really no reason for it. Instead, you will find a memorial plaque along the HoD outside walls

[ ] Whiterun Power has been renamed to City Options to be more clear about what it does while in the menu.

[ ] DC NPCs are a lot more cowardly now and willing to run away and act the way anyone would if a giant fire breathing dragon or bloodthirsty werewolf was rampaging in their face

[ ] Homes are now more interactive with added goodies to be found

[ ] Calbridge Estate has been revamped to make it feel like it’s actually three stories. A beautiful new entryway has been set up with a den/library/workshop downstairs. Note: If you have a family moved here and/or items placed around the house please move the family and empty the chests. Cell resets are 30 days and if you don’t do this some items might seem “stuck” in a couple walls that changed. Don’t give me that look- you all know by now the game bakes in the information.

[ ] Windcreek Cottage in Whiterun has a nicer foyer and a laundry room in the hallway towards the kids/garden room

[ ] More children’s beds now have updated sit markers for the parents so they can read to their children before bedtime

[ ] More gravestone markers to remember the fallen

[ ] Lighting Templates have been further adjusted so that other lighting mods (including mine) cannot interfere with the intended look. Some places were reported as having a “gloomy” look due to those changes. Fog begone!

[ ] Old Man Kinsington is now Old Man Bennington and has custom voice acting. Thank you, OMB!

[ ] Storing items inside your homes are now located in a separate cell to reduce your loaded cell data info and make it easier for X users. The only exception to this rule is the linked storage coffers to the various crafting stations.

[ ] Updated DC vendor inventories for a more varied selection including unique and randomly named items (this is for an upcoming deco addon and to add flavour to the game). Items such as “Torchbug Hair Tonic” might be found in the world and are safely sold to vendors. And yes, they are lore-friendly. Stop asking, stop worrying. The only thing not lore-friendly or immersive is you using mods since mods literally change the base game. Stop being pedantic and have some fun.

VILLAGES:

[ ] Decorations – Adjustments made to player homes for better children’s toys, visible liquid in cups when sitting/eating, updated wardrobes and containers

[ ] Warm Cloth and Leather Clothing now has a hooded option so you don’t look like a deranged Santa.

[ ] City of the Ancients – npc names have been updated to reflect the integration of COTA into Skyrim. Outfits adjusted. The bakery now sells Sweet Dreams Bakery goods- Hannestre was kind enough to share his recipe book

Jewel Crafting Stations –  brand new circlet for females in twenty- four styles with a light armour variant for a total of forty-eight styles. There are also lore-friendly septum piercings Unfortunately Khajiit and Argonian races cannot be included with these models because Bethesda doesn’t like it when we try to make adjustments for them.

Weling has a new helper, Walkora, who comes from House Hlaalu to show off new jewellery styles and teach others how to craft these ornate items. You can find her in the shop from 8-6.

Intricate and Delicate circlets are female only. I haven’t found a male model I like and tbh none of the men I’ve talked to have been particularly interested in circlets so I’m setting that aside for now.

The pinna rings take up slot 43 and 44 so you can wear just one or both at the same time and the nose ring takes up slot 48 which means you can still wear circlets and hoods with them. Walkora will sell these to you.

You may also craft the Dawnguard style amulets and rings along with the base game circlets. The Jeweler in COTA is open from 8 am until 6 pm. Purchase the Jewelcrafting Manual from Walkora and the options will open up on the jewellery station (which is a repurposed armour tempering table). Crafting jewellery gives small increments of smithing levelling up.

City Repair Units now display their conversation idles properly however there is no sound in order to conserve space.

[ ] Cenoba – True to Argonian form they now display their proper Argonian names. You’ll notice Arthmoor’s name has been properly updated. Map marker is now displayed so people know where it’s at but you cannot fast travel there at the start

[ ] Indary Manor – Now has Indary Mine. Berkshire has been moved near Kynesgrove and if you notice a landmark in that area you’ll find the Hidden Cave.

[ ] Berkshire Castle – Has been moved near Kynesgrove. Updated displays. Because of the enormity of Berkshire there is still the teleportation spell you can find inside the main bedroom there. There is a new set table function in the main dining hall (silver dishes) and children’s rooms have been updated.

Credits – Thank you OMB for reading over my pardon edicts and reminding me again why I should keep up with my papyrus functions. Thieves and Murderers everywhere should leave offerings at your door. I appreciate the input from Matt, Mist and Chris about crime sprees and what would be a good counterfeit pardon edict amount. I actually cried when I killed Alvor to test out the first inception of this. Thank you to Doc for the in-depth testing, Chris for the testing and late-night shenanigans and of course, our faithful Jason who gave his life for the Moddess.

Tarsh, wtf is taking so long?!!!

I know right? September I started my DC/V mega update and oh golly gee wiz did I open a can of worms, two bags of roe and moldy cracker box. As most of my faithful Goonies know (that’s what I call my Discordians and followers), I have an actual obsession with figuring out workarounds with the XBox 1-X because it’s the worst thing to use Skyrim mods on. Havoc will explode, npcs will float up into the sky and it’ll crash for no reason. We know this, Bethesda knows this, Microsoft knows this. I’m probably one of the few that’s obsessive over fixing this.

So…

I can’t fix Dragonsreach and Jorvaskr sputtering and dying, but I can make it so random spawn nodes don’t explode the X, either. To that end I wanted to set up stations for people to sell their crap to and have spots along their journeys to remember to save. We also wanted to see increased populations, etc. Part of the first two months of the DC/V overhaul was reducing the merchant containers to a cell the player never enters- that’s a LOT of redirecting. The other was condensing my form IDs. There’s a form ID inside every ESP for every entry- packages, factions, etc, all take up space. So I reduced package and factions by half. I did have packages set up for every since one of my NPCs but I reduced those packages to 3 or 4 per household rather than 6 or 8. I have a multiple links so they will move around and yadd yadda… tldr: saves space. Then I made factions friendly towards each other so we wouldn’t have spouses trying to stab each other in their own home.

After that I wanted to reduce the containers I was using- I did have a lot of custom containers in the homes so I reduced that load and plopped them into another cell with a link from the house to the cell (except linked storage) so that way the cells people enter aren’t crowded with stuff. I also decided Whiterun, Solitude and Windhelm needed facelifts so they got another facelift and from there I made other little changes.

We’re currently in the last stretch of testing- there are 6 pages of notes so be sure to read up on it when we’re ready for live.

Happy Gaming!

-Tarsh

DC/V November 2019 Mega- Update

Ah here we are a year later, minor updates here and there but you know… DC has been missing a few things and I’ve hemmed and hawed about updated changes because “ehmergerd limited space.” I’ve long wanted to bring my Market’s “Sweet Dreams Bakery” to DC for some time and now I have the excuse. I’ve also wanted more custom voice acting, more interactions and more things to do… so here are the changes incoming:

You will NOT need a new game for this update. Hoo-ray. This update features the winners of September’s Charity Drive which benefitted orphans. Thank you very much for your donations. Each month a new charity is selected so we can make more corners of the world shine brighter.
[ ] Hannestre’s Bakery is OPEN! You will be able to buy special delights located in Solitude. The Bakery features Hannestre selling:

-Jazbay Macaroons – loved by the mages, this delightfully airy macaroon has magicka restorative properties.

-Candied Apples – a beloved treat during the Witche’s Festival, this hearty concoction has endurance restorative properties.

-Cocoa Cream Biscuit – a full flavoured treat perfect with tea or coffee, this biscuit fortifies one’s health and can put a smile on the most dour of faces

-Citrus Sponge Cake – with seasonal fruit nestled in an cocoon of cream and love, this delicious cake has health regenerative properties.

– Coffee and Tea

Players will now be able to make their own coffee and tea. Purchase the teapot or coffee percolator from Hannestre to take with you. All you need are some coffee beans or tea leaves and water. Simply talk to any innkeeper around Skyrim for drinking water and pull up your coffee percolator or teapot via your armour menu and voila! Now you can be toasty warm anywhere you are.

[ ] Stritchgor the Mighty – an Orc Merchant that features billy clubs for fighting and proper armour for defending. He’s also known to carry arrows for the archer and foodstuffs for the hungry traveller. Travelling around the Reach you will find him traveling from or two the Kolskeggr Way Station Inspired by SkipperStitch

[ ] Khardok Ulfbrand – a Nord replenishing merchant that will sell you food, bits of leather and items to help with fletching, skins, pelts and warm coats to stave off the Skyrim chilly nights. He happily patrols all over Whiterun Hold and stops often at the Western Tree Way Station or Eldergleam Way Station. Inspired by Kharnivor

[ ] Rikki Hliattð – Nord Follower. He specialises in both two-handed and sword and board techniques. After Maven forced his family to relocate he decided to head off into the world to earn riches by way of his arm. Boasting of leading mammoth parties, Rikki is an able body follower. You will find him at the Honeycomb Way Station. Inspired by Sideways8

[ ] Rose of the Rift – a woman of sharp wit and smart beauty, Rose has a lovely magic shop near Merryfair Farm where she sells an assortment of magical items and new spells to learn. Inspired by RoseofRita

[ ] Mad Miracle Max – Max has spent his life in Winterhold learning how to live on very little. It is within his shoppe that he has perfected some of the best miracle cures known to Skyrim. His poultices can make the worst cough calm and his elixirs are known to calm the nervous of nellies. Inspired by MadMax

[ ] Arya Tir’nae is a Breton arcane warrior who left Cyrodil to find new ways to channel magic. While no one would confuse the Nords as being magic-centric, there are still secrets to uncover in the world. Magic Follower who wears her own special heavy armour that allows her to conjure special familiars and freeze enemies in place. Find her hanging around Miracle Max pestering him for more magic books. Inspired by WolfSaphire

[ ] Nixeleth and Sileveth – Bosmeri sisters who are hell-bent on having fun. While their family have been more or less stuck in Skyrim since the fall of the factions, these girls aren’t above finding beauty in the bleak. Both are able archers with Nixeleth also adept at dual wielding and Sileveth has dipped her hands into ward magic. You can find them prowling about Riften. Inspired by Nixeleth

[ ] Travelers on the road – you will find families travelling to and fro on the roads outside of the aforementioned merchants. These are men, women and sometimes their children, who are looking for a new life somewhere else or visiting family. Roads feel a lot more travelled on! Inspired by Keldir Zketraa

[ ]Way Stations – There are new Way Stations across Skyrim. They are small inns that allow you to rest up and you’ll find various people wandering to and from them to other locations.

– Haaflinger south of Forth Hraggstad is Hraggstad Way Station

– The Reach – West of Kolskeggr Mine is the Kolskeggr Way Station and south of Old Hroldan and between Gloomreach is Hroldan Way Station

Whiterun – West of the Western Watchtower and south of Sleeping Tree Camp is the Western Tree Way Station. Eldergleam Sanctuary now has a little post outside of it where travelling merchants come to sit down and spin a tale or two.

Eastmarch – Traitor’s Post has been cleared out and rebuilt. The bandits were a bit cranky but found themselves a little camp further down. You’re free to dispatch them and loot their lootings

The Rift – Between Honeystrand Cave and Sarethi farm you’ll find the Honeycomb Way Station

[ ] Outlaw Refuge’s – Inspired by ESO each hold now has an outlaw refuge to hunker down, sell your stolen items and clear bounties.

Bugfixes/Updates

[ ] Special foods added by DC (bbq ribs, baked goods, etc) now properly restore Survival hunger costs and/or fortify warmth and remove cold factors

[ ] Homes are now decorated with baked goods that you can display as you want to

[ ] Dozens of new recipes for baked goods and cooked meals are found from DC added vendors. A powerful “single serving” meal can be found for those of us who don’t feel the need of a spouse

[ ] Whiterun’s “graveyard” area has been updated to reveal who is being remembered. Because there’s a hall of the dead I decided to remove the gravestones that peppered into the neighbouring yards- there’s really no reason for it. Instead, you will find a memorial plaque along the HoD outside walls

[ ] Homes are now more interactive with added goodies to be found

[ ] Children’s beds now have updated sit markers for the parents so they can read to their children before bedtime

[ ] Washtubs and laundry are now present around townspeople are perfectly fine being clean, not sure why anyone would suggest otherwise

[ ] Old Man Kinsington is now Old Man Bennington and has custom voice acting. Thank you, OMB!

[ ] Storing items inside your homes are now located in a separate cell to reduce your loaded cell data info and make it easier for X users. The only exception to this rule is the linked storage coffers to the various crafting stations.

[ ] Updated vendor inventories for a more varied selection including unique and randomly named items

[ ] Villages will also see more items in the various homes and shoppes.

[ ] Heartwood Mine has now been updated for when you finish the quest. Previously the enable marker was not responding. On a current game you might not see this update right away but it should show up within 30 days of game time (cell update will have to take place)

[ ] Improved NPC pathing in custom homes

 

Divine People November Update

The original mod of Suzy’s has been appropriately updated to share the following notes. Remember: the only difference between Original and Celestial is that Celestial has Imperious by Enai bundled into it. Please note, the original DPOS’ file name has Suzy affixed to it. This helps with orginisation.

Changes include:

  • New Children- they are unique and look like their parents
  • New Eyes and updated Meshes
  • Followers are unique and have their own abilities
  • “Classes” for NPCs have been updated to properly allocate points for leveling
  • Women now have 2 freckle choices and men have 1
  • New tattoos are included – all races have more tattoos opened up and brand new, never before seen styles

– Followers –

 

Reading this grants you +5 sex appeal

 

All listed followers in game have been appropriately updated with spells, perks and the ability to actually fight with you. Bethesda was lazy and had almost no perks or spells on Housecarls or Hirelings, making them no better than fodder. Of course, this wasn’t a big deal since the game is easy, but it’s not remotely immersive or interesting seeming that if you are a sword for hire, you should know some basic freakin skills. Furthermore, their Combat Styles are now appropriate for their type of play. Anyone listed as a ranger will now stay ranged and shoot bows, mages will cast magic more often, warriors can dual wield, etc. Their classes are now appropriately weighted so as they level up, they gain the right points into the right trees. In other words- Followers, Hirelings and Housecarls are smarter and better fighting partners. All level caps have been removed so that your followers will always be the right level. While the “light foot” perk is meant not to give off trap alarms, unless the NPC also has 40 actor value points in sneak, the perk will not activate. Muffled movement and other perks have been given to compensate and I would suggest using Sexy Follower Overhaul to help the trap issue. Or just have them wait somewhere for a few seconds to disable the trap yourself.

I know this is a lot to read but keep reading okay? I have some valuable information to understand how NPCs work and how I have changed them

Inside the CK are two values in their given Class that the PC doesn’t worry about. As you know, when you use a one handed weapon, after so many swings/connects you earn Actor Value Points in that specific tree. Afters so many points you earn a Perk which is a bonus to the fact you’ve been using that tree. During this time you also earn enough Experience Points to level up and distribute those points. You control that on yourself. The game controls what NPCs do. These weights are governed by the Class. Classes given by Bethesda fall short of what is appropriate for NPCs, especially followers.

Perks like Smithing, Alchemy and Pickpocket are wasted because NPCs don’t actively use anything from that tree. Since this IS an NPC enhancing mod, I have altered all the base game system to remove useless point distribution and allocated them to more useful slots. As I previously stated, “light foot” is useless without actor value points into the sneak tree, so every class has the ability to allocate at least one point into sneak which should be helpful.  NPCs get 16 Skill Weights. (The base game is 8). I have spent the last few months quietly testing and tuning the points for followers and enemy NPCs to strike a balance. These weights will NOT affect the toughness of the game or interfere with combat mods. This is by far more of a patch to the vanilla framework to keep it in line with what the game actually does at run time.

Whew! We are done with learning! With all that info, blink your eyes, stretch and drink a glass of water. The next part goes into all the nitty gritty details of how followers found in Skyrim are now better. Ready? Okay on your mark……. get set……….read!

SFO Note: For those of you sexy people using the Sexy Follower Overhaul, these values are the same so no worries there 🙂

CoW Followers:

Brelyna – has conjure familiar and atronach spells, healing, fire spells and some wards. However, in her inventory she had a staff which prevented her from equipping and using the spells regularly. The staff has been changed into a dagger and all her spells are now left handed, allowing her to cast until mana drained. She also has the proper destruction and conjuration perks so as she levels up, she’ll be appropriately armed. And if you do want her only using a staff, you’re more than welcome to shove one back into her inventory. (Sometimes she’ll actually wait to use it….)

J’zargo had almost no left handed spells, leaving his list of 12 available spells relegated to just four being used. He now has his full stock on hand with a mix of destruction and restoration spells.  Perks include augment flames and the restoration tree bonuses, which allows him to be a “destroation” mage. (What?! That’s a thing!) Based on his given spells he is given the robe of Destruction instead of Conjuration because..well that makes more sense.

Onmund had a couple nice spells, but ultimately fell flat when tested past level 35. Nords aren’t the most magic savvy and he gets really annoyed if you interrupt his learning which leads me to believe he really freakin cares about being a mage and probably has to work harder than most others to be trained. He also mentions that growing up was difficult so he’s probably always had an affinity with magic. So I’ve made him more adept with his spells and given him actual perks to use them. He was given a Destruction robe because having an Alteration robe made no sense. He really loves casting lightning based spells. (when I was working on him, I listened to TLC’s Shock that Monkey which was such a blast from the past. I bet Doc remembers that song…).

Companions:

It really bothers me that Eorlund only has a heavy armour gear set for Companions. The Companions are warriors, but some are better suited for light armour. As such, when you are at the Skyforge and are a member of the Companions, you can craft a light Wolf Armour set. This does not interfere with any armour overhauls because I don’t touch the actual values of the armour itself, just that it’s duplicated into a light version. So whatever model you have in game, so will you in light armour. If light armour is immersion breaking for you, don’t freakin craft it. Easy.

Aela the Huntress  speaks of how she hunted in the woods, so she’s good with a bow, but her lack of perks is surprising. She’s been given a full set of archery related perks. I’m also not sure about her given armour.. she’s so proud to be a Companion like every other women in her family but wears some dead Draugr gear?! what!! So she’s been given a companions outfit with a helm in her inventory should you want her to wear a helm. She’s also fitted with juggernaut and agile defender depending which gear set you give her later on.

Athis  is supposed to be a one handed weapon trainer yet has no perks for himself. Can I get an eyeroll please? So now he has the proper one handed perks and seeing as he prefers a lighter armour set, has been given light armour perks as well.

Farkas might not have brains, but he has brawn. So why is it he has no perks?! He’s a barbarian, not a village idiot. So he’s been given two handed weapon perks with heavy armour skills and a set of Wolf Armour. He DOES train in heavy armour, so I’m guessing he knows how to wear it! As we all know, once you get higher into the circle you can craft a set of Skyforge weapons so he has one. You know, because he’s a Companion.

Njada Stonearm is a block trainer so I’m guessing she knows how to use a shield. As such, she’s more of a tanky warrior, able to deflect attacks against herself and whoever she’s following. She’s been given the proper armour, a Steel Blade, Helm and Shield in her inventory.

Ria is new and eager to prove herself. She doesn’t have her Wolf Armour yet, but seems adept at one handed weapons. So she’s a dual wielding warrior with a penchant for light armour since nothing was given to her and it seems like a fun way to have a companion follower. And literally nothing about her is said on this so I’ve taken creative license. As such her class weights are swapped from the Bethesda given Combat to a custom which is now a mix of heavy and light so she won’t fall on the wayside if you decide to plop her into heavy armour.

Torvar is a drunk and has some major ego issues. He can’t seem to stand the fact that someone might outrank him sooner than he can rise in the ranks himself. In any case, he is a potential marriage candidate so I’ve made him respectable in appearance, and as a follower he’s been given tank n spank perks and abilities. He’s been given some steel armour for tank n spank.

Vilkas is much like his twin in that he prefers two handed weapons. In fact, he’ll even train you in two handed weapons! As such he’s been outfitted to use two handed weapons…because that’s what he does. You can give him any type of two handed weapon and he’ll use them with ease. If you give him a bow he’ll give you a dirty look.

Dark Brotherhood –

Cicero is listed as an assassin with  no perks. No one knows why. Perhaps he’s been hiding them in his jester’s hat?? In any case, he now has proper assassin perks and loves using two handed weapons to stabbity stab or hackety slash. He’s also proficient with lock picking because I gave him the right class, however, depending on your level depends on his perk allocation and if he can pick the lock or not.

Initiates 1 and 2 are untouched

Dawnguard Followers

Agmaer  is encountered in Dayspring Canyon. He was once blind and now…wait, wrong paper. There we are; he was once a bandit and now wants to fight vampires. He’s been given one handed abilities and will sword n board if you hand him a shield. I also gave him some light armour because why is he a bandit in farm clothes? -_-

Beleval is a Bosmer who’s found once you arrive at Fort Dawnguard. She’s a Bosmer .. BOSMER. This means she’s going to be proficient with bows and I’m not sure why she was given heavy armour :/ It’s difficult to wind up a perfect shot when you’re weighed down. So she’s been given the right perks and a light armour set to go along with that crossbow she digs so much.

Celann feels like a jack of all trades. At Fort Dawnguard you learn why he’s there along with the leader Isran. He has a couple spells and a one handed weapon so I’ve made him into a spellsword. He’ll attack with spells and one handed weapons with equal gusto. He also has a torch he loves to wave around randomly so I suggest snagging that off him before he gives away your location. (seriously he whips it out at the most awkward of times!)

Durak is untouched

Ingjard is interesting to say the least. She’s a Nord warrior who can be your Steward. I wanted to make sure she was properly clothed to reflect all of this and debated on how to actually outfit her because she barely speaks. Since she was given a two handed weapon, she’s got the right two handed perks for that, but she’s also wearing light armour which tells me she expects to bash someone’s skull in before getting hit. So she has some light armour perks, too.

Serana is one of the unique followers in Skyrim in that she won’t simply bend over and let you marry her. She had a life without you for 400 years and you are a means to an end. That’s all. However, I believe she can take care of herself and as such has been given a blend of magic and one handed weapon  perks based on her vanilla given traits. She doesn’t want to be cured BUT if you can talk her into it, her eyes become green- as such her vampire given eyes with DPOS are green in nature. While she was modeled after Selene from Underworld, I felt green eyes were more appropriate for her. based on her human appearance. Also, she won’t don her hood outdoors- this was requested by over 75 requests from my websits so I’ll honour that. You can place any type of Serana mod under this one to overwrite the appearance I gave her, but please note if the mod didn’t include facegen, not even I can fix that. Don’t freakin write me about how you think she should cook you meals.

Dragonborn Followers

Frea is a temporary follower with fantastic Nord warrior abilities. Her perks and skills finally reflect this

Talvas is not touched

Teldryn is an interesting character and fun to work with. I’ve updated his combat style to reflect his nature and his helm is in his inventory so it can be taken off if not fighting. He can dual wield and is given the right perks for it. If you use Undriel’s Teldryn Serious, place that mod into NPCs added with Quests so that her changes take over DPOS.

Ralis Sedarys is not touched

Dungeon Followers:

Golldir – He hangs around Hillgrund’s Tomb with a quest for you. Once finished he’s even a potential recruit for another faction so I wanted to make him a well rounded and typical Nord warrior. He can dual wield or use two handed weapons but prefers heavy armour. I also made him attractive and you can marry him and make him cook you meals. I mean, it’s the least he can do after helping him right??

Illia is a mage you find in Darklight Tower. I personally thought her quest was awesome. And I made her a knockout with the new tattoos I added to DPOS. If you finish her quest you can ask her to marry you. A sort of atypical rescue the princess stories. Skyrim should have at least one! In any case, she’s a destruction mage specialising in ice spells and wards. She’s been given the right left handed spells along with dual casting perks so she stays safe.

Hirelings –

Since you’re paying for their skills, they are highly specialised based on what their dialogue is and basic given spells/abilities.

Belrand has to be the most strangest hireling ever in a game. He was given long stringy hair and iron fitted gear and a couple random spells with perks that didn’t match. It’s as though someone smacked the random branch into Chunk and expected a capable hireling.  But I won’t question his odd behaviours and neither should you. However, I did drag him down to the face sculpter and gave him magic hair tonic so while he’s still rough around the edges, it’s in a more pleasing way. Anyway, he’s a hired Spellsword and now his perks and spells reflect that.

Erik the Slayer is able to fight with you after you convince his father it’s okay. I can’t even begin to fathom a Nord father who’s scared of his son fighting so you can tell something is totally wrong with Rorikstead over all. Anyway, he was given the Barbarian class but since you have to buy him and equip him with armour, he doesn’t really do much at the start. His father must have taught him something so as a hireling he will use one handed or two handed weapons and be decent with light armour. Why light? Because he’s been stuck in the fields all day- he hasn’t had time to train in heavy! Someone asked for him to be a marriage candidate because I made him “a red headed hottie” so feel free to snag him up and feast upon the eye candy that I’ve apparently created.

Jenassa is a Dunmer Ranger who hangs around the Drunken Huntsman like all the time. This makes me sad. I’ve given her a package to wander around outside during the day and take in the fresh air. She’s a fighter, she wouldn’t waste her time being stuck indoors all day. As it is, she’s a ranger so her perks and class are all ranger based.

Marcurio is a mage and a potential everything so he’s been updated to reflect that. He’s a lot more handsome and has way better perks. I guess he’s offering services for hire because he needs to save up for a home, in any case, he’ll joyfully blast enemies at your side.

Stenvar is the hottie of Windhelm, wielding a giant two handed weapon. You know what they say about men with giant two handers… they are um, good at decapitating enemies. So that’s what he does.  Enjoy his new perk set to reflect the fact you’re paying for those two handed abilities and he’ll totally marry you if you ask him. I can’t vouch for his cooking, though.

Vorstag announces himself as having a sword-arm you can purchase. This means he’s a warrior and more than that, he can be a damage soaking warrior, so I’ve given him the appropriate gear, perks and skills for it. His face has been updated, but his warpaint remains.

Housecarls –

Housecarls are meant to be protectors, as such they are given more protection based abilities and skills. While they can use other weapons of choice, their training and pay is based on them soaking up damage, not standing in the backline with their finger up their nose. Housecarls are given perks for One Handed Weapons, Shield, Heavy and Light Armour so that you can play with what fits best. Please note they will prefer their shield unless you take it off their hands.Therefore, I am not going to list all of their individual names here. The only exception is Rayya who was deemed by the game to be a dual wielding warrior.

Orc Stronghold Followers

Borkagh the Steel Heart loves being an archer and um wearing heavy armour? Well that seems silly, however, Orcs are proud of their armour making skills, so maybe not so far of a stretch. As such she’s been given heavy armour and archery perks to reflect who she is.

Ghorbash the Iron Hand is not afraid of using different types of weapons. He prefers a bow, but will also use one handed weapons, or soak up damage with shields. As such he has perks for one handed weapons, archery and heavy armour

Lob was given the Ranger class in the CK so I’m going to assume that’s what he was meant for and as such has been given the Ranger class, perks and combat style

Ogol is your typical two handed savage warrior beast ready to fight. Something apparently glitched the first time around and stuck him in plain clothing. Don’t worry, he outfitted himself in real armour

Ugor is another Orcish oddity being given a random set of skills that led nowhere. I’ve made her into a profficent Orcish warrior with the right perks and armour set.

Misc Followers:

Since I’m sure your eyes are bleeding by now, I’ll make the next two sections shorter, giving you the most pertinent of information.

Adelaisa Vendicci – Heavy armour, tank n spank, enjoys pina coladas

Ahtar – a two handed barbarian with a penchant for puppies and decapitating enemies of the state

Annekk Crag-Jumper – loves her bow and being a ranger, getting caught in the rain and apparently jumping crags. I mean, who doesn’t?

Benor – loves picking fights, picking his nose and using two handed weapons. He’s a barbarin with class. Mostly

Cosnach – drunken lout but able to use both one and two handed weapons proficiently. Keep him away from your ale stash

Derkeethus – can use bows or daggers with deadly accuracy and enjoys soaking up the water when not in the mines. You should watch him swim, too….

Eola – there’s no accounting for taste with this one. She prefers wielding magic in leather. She’s a naughty one

Erandur – enjoys magic, maces and changing his name. Underneath that hood is a sexy mage just waiting to be unleashed.

Faendal has no use for being a follower. He has to watch over Camilla, after all.

Kharjo will reluctantly follow you even though he’s supposed to guard the caravans. He has no problems being a good warrior to soak up the damages. You might be able to sweet talk him into shenanigans with some Moon Sugar…

Mjoll the Lioness – woman barbarian and fierce warrior, enjoys bashing in the skulls of her enemies and eating honey flavoured snacks after bathing in their blood

Sven – is a panty waist and it would behoove you to ignore him and not use him as a follower. However, if you chose to do this despite my warnings, he can at least shoot arrows. Usually. Until he gets distracted and has to sing to his reflection in the mirror

Uthgerd the Unbroken – this cougar can keep up with any other barbarian out there with heavy armour and two handed weapons. Rawr baby

Creatures – follower creatures such as dogs or hired huskies are untouched

Quest Followers –

SO MANY TO LIST! How are your eyes? Well my fingers are about broken so what I can tell you is that any quest follower I’ve actually touched to update their faces will also have the right perks/abilities given based on their lore/quest/dialogue. It’s exhaustive. This mod is exhaustive. And you’re divine for actually using it.

Now that that’s over, let’s move on to the other patch notes!

Eyes

Eyes have been vastly improved. My Spawn noticed the eye meshes themselves were an issue so we had to crack open our 3DS Max 2012 version which crashed my laptop and she laughed and said she had some from open parts on Nexus. Derp. So using Ran’s Eyefix, the Eye Glitch Fix by bellwood2206 and looking at the invisibility eyes mesh fix by HHaley, we were able to finagle some fine looking peepers and properly adjust the eyelashes. These are my own edits, but those two paved the way.  One thing to note, we have NOT extended the eyelashes at ALL. What you are seeing are actual vanilla meshes with some minor fixes and the lashes themselves were supposed to be as long as you will see them in game. It’s a bit of a change but unless you use a fly cam to sniff people’s eyeballs, you’ll get used to it after a few minutes and then wonder why you never noticed how bad they were before.

Textures are updated in order to fit the meshes. Due to the mesh fix, the bold colours my Spawn chose so that they would show on console were too much. We also took the liberty of overwriting the “blood shot” textures into more colours and variations. It’s extremely difficult to notice bloodshot eyeballs on such a large screen so we opted for more colours. If you chose to overwrite with your eye replacer mod, you will not see the new colours. The choice is yours 🙂

Tattoos/Warpaints

Most races only had 2 generic tattoos/warpaints given to them and High Elf males had only basic warpaints. Now most races have more unlocked and some brand new ones. I had to balance between bloat and options so some colours or options are not available all of the time, but with these changes there are 525,650 EXTRA creation choices giving you a total of 2,345,556 unique looks with my edits.

Elves

Elves have been vastly improved. I wasn’t sure I could improve them but I proved myself wrong. Their jaws now move forward and back. Previously I had gotten my lip and jaw slider mixed up, so I had to fix it.

Children

While I was fiddling with the files for adults, I noticed that children have their own files, too. I adjusted some sliders and was able to create new children. I found some children hair meshes and voila. New children!

FaceGen

In vanilla, facegen files are all uncompressed and without mipmaps. This is a serious drain. So I spent over an hour resizing and optimising my facegen textures. This should improve performance

And we’re done. You’re done reading. Happy gaming

 

-Tarsh