Divine Alchemy Redone

Skyrim has a hidden alchemical secret that you are now going to learn about. The mysterious Alora has opened her shop outside Riften.

Alora will sell you special Alchemical Kits that allow you to create your conconctions wherever you are. She also sells you basic and advanced ingredients for you to experiment with. Every potion you make contributes to your alchemy skill and with the Mortal and Pestle kit you will be able to reveal the ink on special notes that will give you access to even more mixtures (creates perk notes to use).

The Crucible turns raw matreials in detrimental reagents

The Alembic turns raw materials into beneficial reagents

The Retort turns reagents into concentrated potions

The Flask turns reagents into concentrated poisons

The Mortal and Pestle reduces some minerals to reagent powder (and teaches you new things by creating perk notes and ingredient scrolls)

These must be crafted at a forge to be used outside the Alchemy Hut. Alora has a little forge behind her hut for your convenience.

You can learn ingredients just as you already do; sample them in your mouth. Once you learn them you can add them to existing recipes you already know to gain their benefit or mix the new compounds into a completely new creation. Don’t worry about trying everything at once! Alora has allowed for other vendors to sell these items and every now and then a bandit or necromancer might have something on their person.

The ancient traditions of alchemy longed to create gold from common ingredients…we almost have you covered. You can create gems and soul gems from special items.

You can create higher tiered healing potion from lower tier; so three lesser healings will give you a healing potion. This will greatly reduce your pack weight and allow lesser potions to have some value.

The Forsaken Cave and Forelhost both house mysteries for you to discover information about Distillation. It is worth the trip to find this hidden knowledge.

Notes: Perks do not play noises, once you read the note you can sell it/throw it out.

Here are the Alchemy Redone Perks:

All Perks stack with other perk mods, therefore, most are used for being able to create your compounds with a few added bonuses.

Hobbyist Alchemy 20 – You’ve begun to dabble in the art of alchemy. Your concoctions are simple, but useful. (opens up the potion system)

Professional Alchemy 40 – You are an experienced alchemical professional. Customers can rely on the purity and efficacy of your mixtures. You’ve begun to experiment with improvements to established formulas. (opens up new recipes)

Scholar Alchemy 60 – Long years of study have given you a deeper understanding of the alchemical art. (opens up new recipes)

Potion Master Alchemy 80 – You have reached an understanding of alchemy matched by few. Students seek you out to benefit from your mentorship. Still, you sense there are deeper mysteries which elude you. (opens up more recipes and makes your potions 10% more potent)

Grandmaster Alchemy 100- You are a master magician, magical theoretician, creator of wonders unseen–and, in your scant free time, a humble student of the art of alchemy. (you now create double base potions)

Transmuter I Alchemy 45 – Toiling and experimenting have granted you the wisdom of transmutation (allows for the transmutations of ores into ingots and gems into flawless gems)

Transmuter II Alchemy 65 – Even greater knowledge wells into you. You have gained the wisdom of being able to transmute soul gems.

Diviner I Alchemy 50 – Repetition, precision, documentation–that is your mantra. Long days in the lab and late nights tabulating your experimental results have paid off. In fact, you can now create synthetic versions of some reagents. (opens up more recipes to create)

Diviner II Alchemy 70- Extensive testing and exhaustive cross-referencing has expanded your knowledge of advanced syntheses. (opens up more recipes to create)

Diviner III Alchemy 90- The culmination of years of carefully designed experiments and the application of advanced statistical methods has paid off. You can now synthesize even volatile magical reagents. (opens up more recipes to create)

Malefactor Alchemy 30 – A corruption of the healing arts, your knowledge of alchemy has been turned to destroying the body, instead of healing it. (Poisons are 10% more potent, opens up new poison recipes)

Dark Potions Alchemy 60- Secret experiments have revealed more potent harmful formulas. (Opens up more poison recipes and allows for a few extra hits of poisons)

Medicinal Alchemy Alchemy 20- You have learned more potent formulas to heal the body, mind, and spirit (Potions you create which restore Health, Magicka or Stamina are 15% more powerful and opens up new recipes.)

Theoretician Alchemy 30 – You’ve learned more advanced formulas with synergistic effects. (Potions you create that have beneficial effects are 15% greater and more recipes may be learned)

Gnosis Alchemy 100 Your understanding of alchemy transcends the material. Matter, energy, Mundus, Aetherius–all are one and one is all. )Your potions and elixirs are now 20% more effective and you can learn the remaining recipes)

Arcane Augmenter

Creates Ink from Jazbay Berries and Paper From Ruined Books

Alchemy Value – 40
Soul Gem Lesser – Requires 3 Petty Filled Soul Gems
Soul Gem Lesser Filled – Requires 5 Lesser Soul Gems

Alchemy Value – 60 Has Perk Transmuter II
Soul Gem Common – Requires 3 Lesser Filled Soul Gems
Soul Gem Common Filled – Requires 5 Common Soul Gems

Alchemy Value – 70 Has Perk Transmuter II
Soul Gem Greater – Requires 3 Common Filled Soul Gems
Soul Gem Greater Filled – Requires 5 Greater Soul Gems

Alchemy Value – 80 Has Perk Transmuter II and Enchanting Level 60
Soul Gem Grand – Requires 3 Greater Filled Soul Gems
Soul Gem Grand Filled – Requires 5 Grand Soul Gems

Arcane Hammer

Turns bones and scrolls into Mithril Dust –

Mythril Dust is used to transmute ingots and gemstones
Etheral Dust is used for soul gems

Most recipes require you to have the item on your person before showing up, however, a few are revealed before then. Magic Scrolls can all be turned into Etheral Dust (Apocalypse scrolls not included)

Mythril Dust is found when mining ores, smashed from bones or Dewmer scrap metals

The Mortal and Pestle Recipes Are all viewable to start and with the right Alchemy Level Value

Harvester – Ink and Paper

Hobbysit Note – Ink and Paper with Corundrum Powder

Professional Note – Ink and Paper with Iron Fillings

Scholar Note – Ink and Paper with Fine Salt

Potion Master Note – Ink and Paper with Quicksilver Powder

Grandmaster Note – Ink and Paper with Powdered Mammoth Tusk

Transmuter I Note – Ink and Paper with Iron Fillings

Transmuter II Note – Ink and Paper with Quicksilver Powder

Diviner I Note – Ink and Paper with Iron Filings

Diviner II Note – Ink and Paper with Fine Salt

Diviner III Note – Ink and Paper with Quicksilver Powder

Malefactor Note – Ink and Paper with Fine Salt

Dark Potions Note- Ink and Paper with Powedered Mammoth Tusk

Medicinal Alchemy Note – Ink and Paper with Iron Fillings

Theoretician Note – Ink and Paper with Quicksilver Powder

Gnosis Note – Ink and Paper with Quicksilver Powder and Fine Salt

Bain Marie Apparatus
Distillation Apparatus

Both can be made at the Forge after finding the notes. Keep these in your inventory to access the most potent potions and poisons

The Alembic Recipes [Beneficial Reagents]

Aes Cyprium can be made from common alchemical ingredients such as snowberries, bonemeal, thistles, elves ears, hawkbeaks moon sugar, etc. Aes Cyprium is used for beneifical potions

Anima can be made from restorative ingredients such as Sabre Cat Eyeballs and Blue Mountain Flowers. Anima is used in restorative potions

Aqua Ardens can be made from Garlic, Juniper Berries, Nordic Barnacles, Luna Moths, Vampire Dusts and Fortify Healing Rate Potions. Aqua Ardens is used for beneficial potions such as Regenerate Health

Aqua Vitae can be made from Garlic, Jazbay Grapes, Dwarven Oil, Taproot, Fire Salts, Moon Sugar and is used for beneficial potions such as Regenerate Magicka

Aranum Corallinum can be made from Spiky Grass, Lavendar, Luna Moths, Mountain Blue Flowers, Bonemal, Hagraven feathers and is used for beneficial potions such as Fortify Conjuration or Restoration

Bismuth can be made from Tundra Cotton, Monarch Butterfly wings, Dragons Tongue, Hagraven Claws, Creep Clusters, Wisp Wrappings, Scaly Pholiota, Hawkbeaks, Giant Toes and is used for beneficial potions such as Fortify Barter or Carry Weight

Calamine can be made from Bees, Mora Tapinella, Skoom and mushrooms and is used for beneficial potions such as Regenerate Stamina

Chalk is made from Tundra Cottons, Pearls, Honey Comb, Slaughterfish Scales, BriarHearts, Thistles and Sabre Teeth and is used for Beneficial Potions such as Fortify Block and Heavy Armour

Chridittes Resin can be made from Jazbay Grapes, Red Mountain Flowers, Tundra Cotton, Ectoplasm and Void Salts and is used for Beneficial Potions such as Fortify Magicka Rate

Lunar Caustic can be made from Snowberries, Spriggan Sap, Hagraven Claws, Sabre Cat Teeth and Glowing Mushrooms and is used for Beneficial Potions such as Fortify Enchanting and Blacksmithing

Mana is made from Spiky Grass, Human Flesh, Briar Hearts, Dwarven Oil, Moon Sugar and Frost salts and is use for Restoring Magicka

Oil of Antimony is made from Falmer Ears, Spider Eggs, Blue Dragonfly Wings, Nordic Barnacles and Slaughterfish Eggs and is used for Beneficial Potions such as Fortify Lockpicking and Sneak

Oil of Turpentine is made from Large Antlers, Fireflies, Lavender, Garlic and is used for Beneficial Potions such as Fortify Stamina

Opium is made from Bear Claws, Blue Mountain Flowers, Wheat, Giant toes and Glowing Mushrooms and is used for Beneficial Potions such as Fortify Health

Penicillium is made from Hawk Feathers, Mudcrab Chitin or Vampire Dust and can be used in Curative Potions

Potassium can be made from Juniper Berries, Canis Root, Elves Ear, Hanging Mss, Bear Claws, Small Pearls and is used in Beneficial Potions such as Fortify Marksman or One Handed Weapons

Sal Volatile is made from Nirnroots, Vampire Dust, Nordic Barnaciles and is used in Beneficial Potions such as Invisiblity or Water Breathing

Vita is made from Orange Dragonfly Wings, Powdered Mammoth Tusks, Sabre Cat Eyeballs, and Pearls and is used for Restorative Potions such as Restore Stamina

The Crucible Recipes [Damage Reagents]

All poisons created with the Crucible can damage Stamina, Health, Magicka, cause Frenzy or even Paralysis. Be careful when handling these substances. Only partial ingredients are shown here- the rest must be found on your own

Aqua Tofani is made from Daedra Hearts, Blue Dragonfly Wings, Canis Root and Human flesh

Arsenic is made from Giant Lichens, Jazbay Grapes and Sabre Cat Eyeballs

Calomel is made from Human Hearts, Skeever Tails and Small Antlers

Chalcanthum is made from Wheat, Hagraven Claws or small Damage Magicka Posions

Corrosive Sublimate is made from Small Antlers, Monarch Wings and Nightshades

Gyspum is made from Spider Eggs, Spriggan Sap and Nightshades

Ichor is made from Frost Mirriuam, Juniper Berries, Large Antlers and Skeever Tails

Lead is made from Bone Meal, Spider Eggs, Nirnroots and Giants toes

Mercury is made from Red Mountain Flowers, Orange Dragonfly Wings, Lavendar and Spiky Grass

Nitrae is made from Fire Salts, Ice Wraith Teeth, Firefly Thorax, Dwarven Oil and Taproot

Nitrium Flammans is made from Bees, Orange Dragonfly Wings, Slaughterfish Scales and Eggs and Mora Tapinella Bits

Sal Volatile is made from Salt Piles and Death Bells

Sulfur is made from Luna Moth Wings, Nordic Barnacles, Chaurus Eggs and Glow Dust

Charcoal is made from Firewood

The Retort Recipes [Benefical Potions]

Restore Stamina and Restore Magicka transmute potions (3 lessers into higher level)

Defiance Potions – Start with Nitrum Flammans, Alkahest and Aes Cyprium

Barbarian, Ranger, Solidier and Bezerker Potions Start with Potassium and Chalk

Stimulant Potions – Start with Aqua Ardens and Aqua Vitae

Waterbreathing Potion – Sal Volatile

Restorative Potions Anima, Mana and Vita

Burglar Potions – Start with Oil of Antimony and Alkahest

Tradesman Potions – Start with Bismuth

Sorcerer Potions – Start with Mana and Arcanum Coralinum

Cure Potions – Start with Penicillium

Monk Potions – Start with Aqua Tofani, Arcanum Coralinum and Chalk

The Flask Recipes [Concentrate Posions]

Burning Blood Poison – Start with Sulfur and Oil of Turpentine

Frostbite Poison – Start with Nitre and Oil of Vitriol

Hush Poison – Start with Cyprium, Opium and Alkahest

Cripple – Start with Frostbite Venom and Corrosive Sublimate

Damage Health Poisons – Start with Calomel

Damage Stamina Poisons – Start with Sulfur

Damage Magicka Poisons – Start with Lead

The rest are for you to discover…

LLO Placement: Area edits.