Divine Cities Compatibility

This page will provide information to what is compatible with DC. Rule of thumb: if it edits a city with any type of building that requires a door – never compatible.

Compatible Mods Overwrite Information
Arthmoor’s Village mods 99 % compatible with  minimal overwrites. Darkwater Crossing must be placed under for his special landscape edits. Dawnstar has a patch. I already overhaul Rorikstead
Granite Hill by John Rose No issues and recommended to use
Architecture City Texture Mods Compatible. DC does not contain architecture textures so go download something to make the buildings look pretty.
Unique Bridges of Skyrim Well I made it…so it works fine
Partially Compatible Mods Overwrite Information
Populated Towns Can cause stutters or instability because of so many NPCs, but otherwise it’s fine. If you crash at all, considering removing one.
Sounds of Skyrim – Civilization Only compatible if you have it in the right LO spot
Immersive Citizens  The last CC update has caused IC issues again. Your best work around is when starting a new game to only have USSEP, Alt Start and IC activated. After you select your start and IC has had a chance to run, enable the rest of your mods. IC will capture too  many NPCs and cause them to get stuck in their aliases forcing them to stay in their homes. Alternatively you can disable the citizen control functionality.
Claralux Mostly compatible but requires tinkering
Lanterns by mannyGT Mostly compatible but some overlaps take over
Thunderchild Mostly compatible but needs to be loaded above DC and DCV. There are ITMs in the cell spaces that Enai claims to need or it removes his pillars. Having Thunderchild under Villages causes crashing. Use at your own discretion.
Incompatible Mods Overwrite Information
M Rens Whiterun, Markarth, etc Uses similar reference points and causes overwrites and overlaps that causes instability
Kato’s Mods ALL OF THEM. Except the texture pack Too much potential for overwrite and conflicting issues.
Bells of Skyrim I need to wait for Bells to be properly updated with good navmeshes so I can create a patch. Will not work in Solitude, either, since I have a building that overwrites.
More Tavern Idles Redundant mod
Lampposts of Skyrim Do not use – contains dirty edits. See Addons for more info
Bridges of Skyrim Do not use – contains dirty edits. See Addons for more info
ELFX exteriors Tries to take over the special lighting I have inside the cities. Use with extreme caution
Open Cities Needs a patch and I add too much stuff to do that to console users
Whitewater Farm Overlapping buildings in Riverwood
Eir’s Rest Overlapping buildings in Riverwood
Trees in Cities Don’t. Stop. Please (Willy Wonka voice…).
Better City Entrances Overlaps and teleport triangles will cause bad navmeshing
Graphic Packs Enhanced Overlapping edits to Whiterun causes crashing
Gardens of Whiterun Wild edits and WR has enough flowers since Release XXX
Project Hippie Adds way too many things and will cause stutters and crashes
Hidden Hideouts City Version This goes without saying, really – you can’t use it
Mods that add “trap doors” DO NOT USE
Secular Settlements, any village with the name “Aurora”, “Apotoiah”, “Lyngwi” Overlap, can’t use together. Not even remotely compatible and will crash your game and possibly cause save game corruption.