Divine Cities Housing

Divine Cities Dwellings

Rather than mess with vanilla housing, most holds have their own unique home. Some city homes allow you to move families in, others do not. This is to make sure that everyone has a place they can call home. All family homes have the option to change/hide the children sections. All homes have various “linked storage” which auto-sorts your items and then allows you to automatically grab your items at your work station. If your home doesn’t have a work station, the city crafting centers will also work. This unique feature was developed and designed for console users.



Windcreek Cottage was designed to be a bit roomier than Breezehome. I wanted something logically located and Heimskr had to go; his house was an eyesore! It has a bit of a backstory to it and the basement is hidden for people who don’t like to play with full crafting stations but it’s there if you want to use them. If you do not wish to upgrade, the crafting storage is linked to other places in Whitrun for your needs.

Story: This home was haphazardly built by a traveling magician. Unable to be a true mage, he settled for parlor tricks. He perturbed a ghost in his cellar where his key is. Features- special book storage, food storage, full crafting basement which is unlocked by purchasing the upgrades. You may also bless your home for four orphans.



Calbridge Estate is an expensive home located near the Blue Palace. I wanted something roomy but cozy and to walk around like a snob. Features four children’s bed, an armoury, enchanter station and alchemy lab, full kitchen, cozy entryway parlor, and plenty of room for storage. Crafting chests in the armoury are linked to the Solitude Crafting Center. 20,000 Septims.

Story: Calbridge estate was built shortly after the Bryling house across the way. It stood empty for many years due to rumours of hauntings….



Riften is home to lots of water, crazy thieves and god knows what else. It has a hidden underground grotto. You must defeat the bandits there to claim as your own.


I wanted a cottage here 🙂 Maybe I don’t wanna be a mage but I do love the snow. Coldwind Cottage is the perfect place for a mage who doesn’t want to reside at the cottage or just someone who enjoys snowy weather in cozy comfort. It features mage essentials; an enchanting font and alchemy lab, with plenty of linked storage   13,500 Septims


I hear vampires like it! – check the graves… Inside the Hidden Lair are two thralls that can be your followers. It features an enchanting font and alchemy station with a crafting chest linked to the Falkreath Crafting Center.



Snowleaf Cottage is perfect traders, travelers or hunters. There is a button to disable the enchanting station to have a breakfast nook instead for a more immersive ‘roughing it’ experience and a hidden crafting basement with linked storage. 2,000 Septims



I love Markarth’s arcitecture! I wanted the kind of home I could relax in without being overwhelmed and I added a twist of Dwemer ingenuity. This player home is designed for the traveling adventurer who needs a place to rest up. Features storage and a hidden crafting alcove with linked storage. Recently tidied up and ready for sale, this home will cost 10, 000 Septims.



Riverwood needed a little home for the bumbling huntsman so I made one. The basement crafting area can be hidden with a button. In order to use it, you’ll need to travel into Embershard and find the body of the unlucky adventurer. Once inside you will have to pay to build your workstations in the unfinished basement.




Murkfrost  is the first Divine Cities adoption friendly home. It features a play area for the children, and to the side there is a cozy barbeque area where you can light the fire or turn it off.  Murkfrost  has a key you can craft at the forge. Rather than the usual house for sale, I made it similar to HearthFires Homes – 50 Iron Ingots, 300 sawn logs, 250 nails, 6 hinges, 2 locks, 12 Iron fittings, 30 quarried stones and 100 pieces of glass and it’s yours.




At the end of the Windhelm graveyard is an interesting home known as House Varlund. You will need to “build” the key in order to go in. 50 Iron Ingots, 300 sawn logs, 250 nails, 6 hinges, 2 locks, 12 Iron fittings, 30 quarried stones and 100 pieces of glass. This home is multiple adoption friendly with four beds for children, features an enchanting font and alchemy station, crafting storage that is linked to the Windhelm Crafting Center and a full kitchen and study