Divine Cities Dwellings
Rather than mess with vanilla housing, most holds have their own unique home. Some city homes allow you to move families in, others do not. This is to make sure that everyone has a place they can call home. All family homes have the option to change/hide the children sections except House Varlund and the Lokir Farmstead in Rorikstead because I planned them as being family orientated dwellings. All homes have various “linked storage” which auto-sorts your items and then allows you to automatically grab your items at your work station. If your home doesn’t have a work station, the city crafting centers will also work. This unique feature was developed and designed for console users. That said, linked storage is noted for the containers in brackets and you will find plenty of non-linked storage.
More Idles for YOU and NPCs – Inside the homes you will find interactive idle settings, such as “warm hands” or “browse books” and many chairs feature things like writing, reading books, eating or drinking. If you have the Villages addon and complete the Heartwood Village quest you will have even more idles to interact with your homes.
Dynamic Seating and Eating- All homes have one of two options for setting the table to eat- There’s an activator to Set Table nearby or when you, or another npc sit down, the food appears in front of you, giving the feeling that you aren’t leaving food out to rot.
Windcreek Cottage was designed to be a bit roomier than Breezehome. I wanted something logically located and Heimskr had to go; his house was an eyesore! It has a bit of a backstory to it and the basement is hidden for people who don’t like to play with full crafting stations but it’s there if you want to use them. If you do not wish to upgrade, the crafting storage is linked to other places in Whitrun for your needs.
Story: This home was haphazardly built by a traveling magician. Unable to be a true mage, he settled for parlor tricks. He perturbed a ghost in his cellar where his key is. Features- special book storage, food storage, full crafting basement which is unlocked by purchasing the upgrades. You may also bless your home for four orphans or turn the spare room into a garden room.
Calbridge Estate is an expensive home located near the Blue Palace. I wanted something roomy but cozy and to walk around like a snob. Features four children’s bed, an armoury, enchanter station and alchemy lab, full kitchen, cozy entryway parlor, and plenty of room for storage. Crafting chests in the armoury are linked to the Solitude Crafting Center. 20,000 Septims.
Story: Calbridge estate was built shortly after the Bryling house across the way. It stood empty for many years due to rumours of hauntings….
Riften is home to lots of water, crazy thieves and god knows what else. It has a hidden underground grotto. You must defeat the bandits there to claim as your own.
I wanted a cottage here 🙂 Maybe I don’t wanna be a mage but I do love the snow. Coldwind Cottage is the perfect place for a mage who doesn’t want to reside at the cottage or just someone who enjoys snowy weather in cozy comfort. It features mage essentials; an enchanting font and alchemy lab, with plenty of linked storage 13,500 Septims
I hear vampires like it! – check the graves… Inside the Hidden Lair are two thralls that can be your followers. It features an enchanting font and alchemy station with a crafting chest linked to the Falkreath Crafting Center.
Snowleaf Cottage is perfect traders, travelers or hunters. There is a button to disable the enchanting station to have a breakfast nook instead for a more immersive ‘roughing it’ experience and a hidden crafting basement with linked storage. There’s a separate sleeping chambers from the main house to have room to move around and a cozy kitchen. The ship outside will travel you to the Solitude Docks. 2,000 Septims
I love Markarth’s arcitecture! I wanted the kind of home I could relax in without being overwhelmed and I added a twist of Dwemer ingenuity. This player home is designed for the traveling adventurer who needs a place to rest up. Features storage and a hidden crafting alcove with linked storage, dynamic seating and a baking table. Recently tidied up and ready for sale, this home will cost 10, 000 Septims.
Riverwood needed a little home for the bumbling huntsman so I made one. The basement crafting area can be hidden with a button. In order to use it, you’ll need to travel into Embershard and find the body of the unlucky adventurer. If you’ve already cleared Embershard, you can craft the key at forge.
Once inside you will have to pay to build your workstations in the unfinished basement. You will find plenty of warm coats to wear in the cold winters, a fully usable kitchen, plenty of storage, room for you and your followers to relax, a few weapon racks to store your treasurs and interactive seating and bookshelves. The garden is fully plantable.
Murkfrost Gardens is the first Divine Cities adoption friendly home. It features a play area for the children, and to the side there is a cozy barbeque area where you can light the fire or turn it off. Murkfrost has a key you can craft at the forge. Rather than the usual house for sale, I made it similar to HearthFires Homes – 50 Iron Ingots, 300 sawn logs, 250 nails, 6 hinges, 2 locks, 12 Iron fittings, 30 quarried stones and 100 pieces of glass and it’s yours. Also features linked storage, a baking station, interactive seating and bookshelves.
At the end of the Windhelm graveyard is an interesting home known as House Varlund. You will need to “build” the key in order to go in. 50 Iron Ingots, 300 sawn logs, 250 nails, 6 hinges, 2 locks, 12 Iron fittings, 30 quarried stones and 100 pieces of glass. This home is multiple adoption friendly with four beds for children, features an enchanting font and alchemy station, crafting storage that is linked to the Windhelm Crafting Center and a full kitchen and study. The table must be set when you are ready to feed your children.