Divine Forests

Forests are not just trees; forests contain their own unique ecology depending on their region. Flora and Fauna that work in harmony breathe life into the atmosphere.

Each hold has its own unique groves added with new wildlife, flowers and insects. While we know that The Reach has a hard time growing trees, but there’s no reason why a few dead ones haven’t survived

There are fallen trees for you to find all over the world now where you can cross rivers or other high up places.

In order to preserve quality there is no navmeshing on fallen trees. This means your followers cannot go over all of the fallen trees. I realise this is frustrating in some manner, but in order to finalise navmeshes with every area edit in the locations would be an undertaking that wouldn’t allow for other mods. So let’s not, shall we?

This addon to Divine Cities does NOT add textures (seriously look at the size) so you can use whatever texture you want, but please note that oversized trees will probably overlap and that’s not my issue 😉

LO: Place under DC and above DC Villages if you are using villages

Do not use with Fallen Trees- besides the fact it has dirty navmeshes, this mod has 2x as many fallen trees 😛

This mod does not contain navmesh

This mod does not contain textures

This mod does not contain navmesh

This mod does not contain textures

This mod does not contain navmesh

This mod does not contain textures

This mod does not contain navmesh

This mod does not contain textures