Divine People

Patch Notes

Notes of the Patch variety

General Notes


  • Khajiit and Argonians have hair combinations which uses the Brow and Facial Hair Slot (even for women). Please understand the game will treat those locations when wearing a helm or hood so you'll have adjust the sliders if you are wearing those or else they can float.

  • Bosmer women will usually have horns on the presets because if I change the default setting to no horns, the game will try and for horns on other facegen. It just works, okay?

  • Some warpaints do not have the same colour picks as others, please adjust your sliders accordingly

  • Some warpaints are freckles, please adjust your slider colours accordingly

  • Hair colours will show up slightly different on different hairs. I've done what I could to make them more uniform but for people who want stark white hair, they will probably glow.

  • All of the above has been true since the last few updates so hopefully this makes it more visible.

  • Followers can still be noisy as heck so I've increased the value of their quietness. There is a risk when you take a follower anywhere you're trying to be sneaky but in some cases they were far more overbearing than expected or wanted. I've also taken the liberty of creating speical weight classes for all of the followers I adjust in DPOS so they're more rounded to their style of fighting.


  • DPOS Celestial and Celestial Lite


    Male Orcs fixed

    There will be no further development for Celestial. Further adjustments to what I want for DPOS will be featured in Etherium and/or Suzy's (please note I prefer to leave Suzy's version alone and to honour of her memory)

    DPOS Suzy and Suzy Lite

    Suzy Lite Update:
    Due to the fact this version was a community creation it will not gain any further extras in order to stay true to "vanilla +" as an option. I consider both Suzy and Etherium to be vanilla *unleashed* :D

    Suzy Update
  • Meshes have been update for console users.

  • Custom hairs have been moved to show up after the vanilla hairs

  • Some male orcs that were not manually adjusted had an issue because they were using "default" settings that *were* changed. Default settings were reverted and Durak looks more orc and less human now.

  • Nazeem and Ahlam have a house behind their farm to go to at night and on the weekends.

  • Argonians (And Argonian Vampires) can make "Warmblood Potions" at the cookpot with 1 mead, 1 fire salt and 1 basic health potion.

  • 8 new eyes for humans and 4 new for elves can be chosen

  • 4 shorter male hairs were removed and replaced with more Norse and Elven inspired Styles

  • 4 new female hairstyle added for PC

  • 2 WoC hair styles for NPC and PC

  • 3 new russet browns to pick

  • 4 new female warpaints/tattoos

  • A face sculpt book has been added to your inventory so you can update your look. If you sell this book that's it for you. It might be prudent to store it instead.

  • Suzy now shares the same hairs as Etherium and NPCs have been updated to fit more in line with Etherium's look.

  • Etherium

    Character Creation -

  • Meshes have been further optimised for console

  • 8 new eyes for humans and 4 new for elves can be chosen

  • 4 shorter male hairs were removed and replaced with more Norse and Elven inspired Styles

  • 5 new female hairstyle added for PC

  • 1 Unique hair to Etherium- the "Triss" hairstyle

  • 2 WoC hair styles for NPC and PC

  • 3 new russet browns to pick

  • 4 new female warpaints/tattoos

  • A face sculpt book has been added to your inventory so you can update your look. If you sell this book that's it for you. It might be prudent to store it instead.

  • Racial Passives
    Racial passives that were set to levels 1, 25 and 50 now have level 75 added. Some balances were created as noted below.

    Altmer:
  • Highborn: Magicka now regens at 2/4/6/8% to keep in line with magicka regen as the character levels

  • Syrabane's Blessing now increases their magicka pool by 50/75/100/125 at levels 1, 25, 50 and 75.


  • Argonian

  • Histskin now improves health regen by 2/4/6/10% at levels 1, 25, 50 and 75

  • New Racial Passive Chameleon: Vanish out of sigh and become silent for 60 seconds. Humans will go back to whatever they were doing but animals can still smell you and will be riled up until they find something or someone else to attack.

  • Logic & Lore - Argonians are known for being quick, silent and deadly. Instead of focusing on weapons they focus on wit and I felt this was right up their alley to really push their identity. Especially considering in every other game Argonians came packed with Illusion spells. This felt like the perfect balance.

  • New Warmblood Tincture (at the cookpot) can be made by Argonians (And Argonian Vampires). While the Hist people are more sensitive to cold I'm 99.9% positive they are resourceful enough to find a way around it being so cold in Skyrim and what better way than through alchemy?


  • Bosmer:
  • Y'ffre's Hand now increases damage with bows by 2/4/6/10% at levels 1, 25, 50 and 75

  • Wolf and Bear pets can be dismissed manually instead of setting them to wait and recalling

  • Bosmers now have access to a few extra meat only recipes to honour their Green Pact. You can make Oven Roasted Catfish, Cod, Crab Legs, Salmon and Venison at the Oven or Seafood and Sealand Stew in a Cooking Pot. There is also a Bosmeri Cookbook that anyone can make at the Tanning Rack and create meat-specific foods and tisanes (meat infused drinks that help with surviving the cold weather of Skyrim). I decided to go this route because it's culture specific and also it saves a mod slot. These foods can be created by the PC even if the PC isn't Bosmer. That way you can create foods for your friends that are Bosmer. (Whether or not they eat the food is up to them).


  • Breton:
  • Magicka Mastery reduces the magicka cost of all spells by 4/7/10/15% at levels 1, 25, 50 and 75


  • Dunmer:
  • House Hlaalu now increases barter by 3/6/9/12% at levels 1, 25, 50, and 75

  • House Redoran now increases block and 1 handed weapons by 2/4/6/10% at levels 1, 25, 50 and 75

  • House Telvanni now increases magicka regen by 1/2/3/4% at levels 1, 25, 50 and 75 and enchanting is fotified by 15 now. Please note that this is not in direct competition with the Altmer who still regenerate a lot faster than any other race, including House Telvanni Dunmer. That said; House Telvanni does rival the Altmer in magical things so... this seemed like a good compromise.

  • Ashlander now increases 2handed weapon damage 2/4/6/8% and max stamina by 20/40/60/80 at levels 1, 25, 50 and 75.


  • Imperial:
  • Diplomat now increases learning in all schools by 3/6/9/15% at levels 1, 25, 50 and 75

  • Imperial Mettle now increases max health by 20/40/60/80 at levels 1, 25, 50 and 75


  • Khajiit:
  • Claws of Jone now increases unarmed damage by 12/16/20/24 at levels 1, 25, 50 and 75 with unarmed damaged reduction at 4/6/8/10% at levels 1, 25, 50 and 75. While my goal was not to make Khajiit completely OP in unarmed combat, there is a struggle past level 40 so I've balanced that out.

  • Cunning now increases pickpocket chance by 4/6/8/10% at levels 1, 25, 50 and 75. I've lowered the mutliplier for all levels (because it was seriously too easy once you hit level 15 and started putting perk points into pocketing people's picks)


  • Nord:
  • Rugged now increases stamina regen by 2/4/6/8% at levels 1, 25, 50 and 75

  • Stalwart now increases all weapon damage by 2/4/6/8% at levels 1, 25, 50 and 75.


  • Orsimer:
  • Beserker now provides a higher defensive bonus at earlier levels with critical strike chances for 2h weapons at 3/6/9/12% for levels 1, 25, 50 and 75


  • Redguard:
  • Reduces the stamina cost of shield bashing and power swings by 2/4/6/10% at levels 1, 25, 50 and 75


  • NPCs -
  • More NPCs now change their clothing

  • Adeber can be rescued from his dreary mining job and married. Whisk him away and enjoy his strong arms.

  • Aerin, Mjoll's trusty friend, can now be recruited as a follower or marriage partner. After all, Mjoll can take care of herself and if she's recruited to do special work, he can be, too, which helps for immersion purposes

  • Ahlam and Nazeem have a house behind Chillfurrow farm they go to sleep and relax on the weekends. Ahlam now wears robes for her duties and Nazeem has been changed to level 20. I know a lot of people don't like him, but the world isn't set out to always love you or always treat you nicely.

  • Aia Arria sleeps from 10 to 6 allowing her more sandboxing and singing

  • Annekke Crag-Jumper was given an older face as she is the mother of Sylgja

  • Anoriath now wears merchant clothes to sell things at his booth.

  • Anwen - the Diabella Priestess will assume her duties from 6 am to 4 pm. After that she will wander around Markarth for about two hours and then head back to the temple.

  • Balgruff the Greater changes his jarl clothes. This is to reduce sweat stains.

  • Banning is just banning; he's been set to protected but otherwise his face is fine.

  • Belethor has been set to protected but his face will remain as is.

  • Bolli is set to protected status due to numerous requests. His face remains unchanged.

  • Gat gro-Shargakh is a potential marriage partner but now he's also a potential follower. He's been given perks for being a 1 or 2 handed warrior

  • Ghorbash the Iron Hand is supposed to be a ranger but was given a war axe. He now has a bow and arrows with a proper axe given that he's an orc in a stronghold

  • Eola now looks more appropriate for who she is.

  • Einnolf is a new character to help his uncle Orgnar run the Sleeping Giant Inn

  • Eris is a pirate... robes aren't going to cut it on a ship. Her outfit was updated.

  • Faida now wears barkeep clothing instead of farmer's clothes

  • Hulda now wears barkeep clothing instead of farmer's clothes

  • Idolaf was carrying a basic iron sword but it's been upgraded to a steel sword. He's rich you know

  • Irileth was set to a facegen of a much younger person. Considering the battles she's fought she's been updated to reflect her status as Balgruuf's fighting partner

  • Jon Battle-Born has an unused letter inside the CK which could create a unique experience. Olfina might have been the person he sent it to.

  • Jorn had his warpaint removed. He's a bard that boops about Solitude and it seemed really out of place for who he is

  • Karliah's facegen was far too young for who she is and what she's done. She's been updated along with a proper hood.

  • Lars Battle-Born now has blonder hair like his parents

  • Lob was a fairly poor follower who could die in battle. Honestly, as far as Orcs go? He was really terrible. I adjusted him to be more fitting to living in an Orc stronghold.

  • Lod's house is set up to share his bed. It seemed weird you could marry him but have no place to sleep and you can't move him out of the house since he works at the blacksmith in Falkreath

  • Lynly Star-Sung is described as having black, long-flowing hair but she is in hiding and as such her hair is now a reddish colour as though she wanted to dye it. Much like the Norse vikings who would use lye to do their hair, reddish tints happened. Yes it's lore-friendly.

  • Oslaf has been edited to live in the village as he would have before being stuck as a forced labourer

  • Rhiada wears merchant clothes as she works at the Treasury House

  • Sigurd has new packages but no new face

  • Sofie is wearing a warm outfit due to the generousity of the Nord spirit. If you have DC installed the same kind person has made sure the outfit is there, too, along with the option of moving her into the warm safety of an upgraded Honorhall Orphanage

  • Tonilla has had a bun for a few updates but there was something off about her face. Between her story and the strange look they gave her in game I wanted to go somewhere a bit different, a bit unique. So I did.

  • Una, a maid in the palace, has been updated for her station. Beforehand her makeup was dark blue and looked awkard. Her freckles now appropriately match.

  • Voldsea Giryon can now be recruited as a follower or marriage partner. Her skills have been updated to reflect her rogue nature with two steel daggers in her inventory and access to DW fighting.

  • Ysolda will now sandbox in various Whiterun locations such as the Drunken Huntsman and the temple.

  • Adonato Leotelli, Amaund Motierre, Anton Virane, Beirand, Beitild, Ghomorz, Giraud Gemane, Ghomorz, Gorm, Hathrasil, Horik Halfhand, Hreinn, Hroggar, Kharjo, Lodvar, Sorli the Builder, Tova Shatter-Shield, and Ulundil have had their facegen removed either because the NPCs are of no consequence or because I felt their faces were just fine after viewing them in game. Not to mention you can use "Run for your Lives" by Arthmoor to keep regular people safe. Synda and her husband Dravin were put into a safe alias in a separate quest to stay alive at their farm.