Divine Villages

a Divine Cities expansion

This module was designed to create new places to be discovered as a player traverses Skyrim. Every new area is hand crafted to blend in with Skyrim while retaining a unique identity to the location. Followers have unique backgrounds and stories, villagers have their own personalities and desires for life, quests are filled with interesting interactions with Skyrim, and you, the player, are the driving force behind it all.


Meet new people, See new sights

There are 15 new locations to discover with DC: Villages along with the added "Request Boards" which offer rewards from townsfolk across the Holds to help them in their daily lives. Besides the 15 new locations there are dozens of new followers, animal companions, quests, unique armour, jewelry and weapons to explore and attain.

Nithi Ahn Strond

On the Shores of Lake Ilinalta

Nithi has seen its share of joys and trials over the years. While it might seem like a typical fishing village to outsiders, on the inside it features the brave men and women who have staunchly defended their village from rampaging bandits, fearsome werewolves and has mostly managed to stay out of the Civil War. Being so self sufficent, they offer a wide variety of shops and services, including trainers for those seeking to improve their knowledge. Recently there's been trouble at the temple and they've not had the heart to seek out its mystery. Could you be that person?



Food & Drink (Inn)
General Goods
Hunting Supplies
Spell Shop

A modest player home
8 potential marriage partners
Town guards change according to who owns Falkreath Hold
A Hall of the Dead complete with coffin references for all village NPCs
Radiant quest integration, including Thieves Guild quests
A special hidden quest to unlock the player home
Located next to Half-Moon Mill and compatible with Moon and Star



Secluded in Whiterun Hold

This hidden gem of a farming village has fallen on rough times lately due to the Civil War. Their main export has been the beautiful green apples they proudly grow and harvest each year. Their green apple cider has been a favourite for years among the soldiers and guards that pass through. Recently an ancient dread has come back to haunt their past deeds.


Functional Inn
Street Food Merchant
Windstar, a player home with adoption support
Marriageable widows and their sons, who can be adopted
Unique follower ready for recruiting
Hidden follower to be found
Unique design with picturesque scenery
Unique dungeon which can be started from a journal inside Windstar



Argonian Village of the Ebonheart

The Ebonheart Pact might be a couple hundred years in the past but that hasn't stopped the Cenobites from maintaining their village in Whiterun Hold. They are a tight-knit group who are friendly to outsiders and always have time to sit down for a drink or to play you a song of their people.


Spell Shop
Inn with live music every day
Hunting supplies
Player Home



On the Banks of White River

This charming village was founded by the mysterious "Etienne" who left his Workshop behind when he wandered off to do... things. You'll find a pleasant group of villagers who hunt, play, pray, sleep, laugh and bustle about. You'll want to seek out the local general goods merchant for information about how to purchase the Honey Drum Loft


Player home in The Honey Drum Inn
Food and Drink at the Honey Drum
Mage Trader (Destruction Trainer)
Khajiit Trader (Sneak Trainer)
Blacksmith (Smithing Trainer)
General Store
Trading Hunter
Choice of horse outside, and shrines in player home
Choice of factional guards

All of the customisable options can be set up in the 'Etienne's Workshop' building, over the river from the Honey Drum Inn. Just select which options you would like using Etienne's machines and a message will be sent to the reclusive Etienne who will instantly and mysteriously carry out your wishes.

If a button or lever has 'Option' in its name then only ONE choice may be selected, and is not changeable after selection. If you wish to 'try before you buy' then I would recommend making a save before you select any custom options, and have a good look around after making your choices to be sure you are happy with them.

You can, of course, have different options in each of your games if you play with multiple characters.


Silverdrift Mine

On the Moors of Solitude

Silverdrift was opened to help the flow of trade for Solitude but the Civil War interrupted operations. It's a quiet village with hard workers who are in need of someone to help invest in their livelihood.


A new quest you can choose to start when you read the investment notice
Investment Bounty in the mine
Questline to meet all the denizens of Silverdrift
A home to upgrade
Unique voice actors
Crafting center
Unique dungeon which is reachable after investment


Heartwood Village

A Secret in The Rift

Everyone knows of Heartwood Mill, but very few remember Heartwood Village or what happened to it. Rumours of a haunting in the former location have been floating around the citizens of the Rift. Only someone brave enough (or foolish enough) would want to seek out these rumours.


A brand new, fully voiced quest line with unique rewards at the end
Unique Town after completion
Speciality Shops selling one of a kind items
Permanent inn room for purchase
Crafting stations
Unique animal companions
Named horses for purchase

Please consult your quest journal for information on the quest- all info is located there


City of the Ancients

A Hidden Gem in The Reach

Long have there been rumours of an ancient city in The Reach, but that's true for most Dwemer ruins. However, an old friend reaches out because her uncle has been following clues to a different kind of Dwemer city and she hasn't heard from him in far too long. Do you seek out what happened to the uncle? Or allow the city to remain in obscurity?

Begin Your Journey

1. Read Help Wanted in your inventory to start at any time
2. Follow the quest marker to find the uncle's location
3. Follow the clues for the dig sites
4. ???
5. Profit

City Features


Jewelry - featuring new jewelry, such as nose rings and circlets
Magic and Spells

Eternium - Player home
Mannequins and weapon racks
Unique displays for quest items, like claws and amulets
A follower who will train you in the art of talking
Full lab and crafting stations



Skaal Village of the Far North

This Skaal fishing village was settled over a hundred years ago. Perfect for fishing and whaling, the citizens enjoy brewing their own ale, honing their crafts, and trading with Morrowind and Skyrim. While they adhere to strong Nord values they consider themselves outside of politics and instead focus on living their life to the fullest.


Functional Inn with unique night life
Purchasable player home
Dungeon delving
Unique husky follower
Interesting characters to meet
Crafting area
Boat that travels between Dawnstar and Lyngwi


Find Respite

Housing comes in many sizes - from castles to cabins you'll find unique areas have been open to settling down or settling in. Homes feature unique setups, linked, cloud and standard storage plus more.

Suncrest Hall

A Quiet Retreat in the Nountains...



Unique design
Linked, Cloud and Standard storage units
Unique displays
Weapon and Armour racks/holders
Functional kitchen with table setting
Garden cave for harvesting flowers
Plantable Plots
Alchemy and Enchanting stations


Ravenwood Manor

Former Waystation

Located down the road from Freyborough. Ravenwood was a little waystation years and years ago outfitting hunters and travellers. Now it's up for renovation and features a shopkeeper, gardener and guard who are bound to work the land under a contract from the prior owner.


Cost to rebuild (at the forge): 500 Firewood, 150 Nails, 3 Locks and 10 Quarry Stones
Six beds for children
Basement for followers
Crafting Center outside
A guard, gardner and store owner
Linked and safe storage
Fully functional kitchen

Whispering Pines

Lakeside Family Home

whispering pines
This beautiful home has been a feature of Riften's elite for a number of years. The owner has passed on leaving the estate in disrepair. If you want to enjoy this beautiful, spacious home you'll need to have the right materials.


Cost to rebuild (at the forge): 500 Firewood, 150 Nails, 3 Locks and 10 Quarry Stones
Linked, cloud and standard storage
Six beds for children
Interactive seating
Unique design work
Fully functioning kitchen and dining area
Crafting Basement
Beds for followers

whispering pines

Indary Manor

Family Home of the Reach

This family home was once owned by a great Telvanni Magistrix who used her magic for good. Her kids are grown and she's gone to the afterlife and so her home is available for rebuilding. Along with the purchase comes Munchkin, a reikling whom the sorceress saved and who has vowed to always protect her home and its occupants.


Cost to re-build : 500 Firewood, 150 Nails, 3 Locks and 10 Quarry Stones
Dunmeri Architecture
Room for six children
Library Storage
Room for followers
Room for pet companions
Crafting stations
Functional kitchen
Weapon racks

Berkshire Castle

Hidden Castle of Eastmarch

Located near an Interesting Landmark, south of Kynesgrove, Berkshire Castle was abandoned by a reclusive monster hunter. The denizens of the castle are crafted beings sent to protect the castle and its occupants. If one can find this Castle and fight through the magical enchantment, the castle is theirs.


Living Quarters
Room for 6 children
Room for followers
Patrolling Guards
Crafting Stations
Staff Enchanting Stations
Linked, cloud and standard storage
Functional kitchen + dining
Teleportation Book to quickly return

The Frozen Lady

Ship of the High Captain

frozen lady
The Frozen Lady is unique in that it's the only pirate ship to prey on other pirates. Bounty is split between crewmembers and the left over is returned to the shipment location. Lately there's been a serious war for control of the seas, and the Frozen Lady, by other pirate factions. Only the truly brave will be able to wrest control of the seas. Are you that person?


Become High Captain
Unique Follower
A crew that defends the ship in case of further attacks
The ability to plunder
Set a feast for your pirates
Linked, Cloud and Standard storage units
All crafting stations
Weapon racks

frozen lady


Located in the northern part of the Rift, this secret hideaway features amenities unique to the location. (That's all the hints you get).

Request Boards

Request Boards are set up in each hold to give you new objectives to fulfill. If you do not want to complete a request, you can disown it after reading the letter. Simply push the Request Board activator when you want the quests, then "search" the board after. (note: the engine takes a moment to update when we fill a container, so even if the board reads 'empty' after activating, you will still find the letters) Each hold is unique- you will not have to fill Whiterun Hold Requests in the Pale


Extra Info

Compatability & Credits

Compatibility shared with Divine Cities, please read there for more information

Credits Table


Source Credit

Aurora by Scarcla Birthplace of Nithi Ahn Strond which has been overhauled, updated, changed, etc.
Apatoiah by tschutschi Overhauled into Freyborough
Lyngwi by skoomaface Updated for console use
City of the Ancients by emottaja Updated for console use
Fleetford by tetradite Updated for console use
Suncrest Hall by theeastroboy Updated for console use
Ravenwood, Whispering Pines, Indary and Berkshire Castle by SuperMegaSuperMega Updated for console use
Jorina Voiced by Doc
Foreman Teegan Voiced by Rhenim
Tortured Spirit Voiced by Rooster
Hoss Voiced by DeusZero
Silverdrift Mine, The Frozen Lady, On the Heels of Wisdom, Cenoba, Heartwood Village, Treehouse, Request Boards, Easter Eggs and so forth not listed above. This includes the questwork, scripting, sound work, and packaging it into a beautiful mod for console users. by Tarshana