Fatality Compatibility Document

Incompatible Mods

Overwrite Information

Athletik Combat Fatality integrates identical changes
Awesome Potions Depending on load order, it either reverts potions back to vanilla or significantly alters potion effects and costs.
Better Potions Depending on load order, it either reverts potions back to vanilla or significantly alters potion effects.
Boss Encounters of Skyrim This mod contains navmesh issues. Use at your own risk. Compatibility has not been assessed.
Deadly Combat Fatality integrates identical changes
HASTE Uses faction edits which causes multiple issues with everything
Hardcore Difficulty: No Milkdrinkers Fatality integrates identical changes.
Immersive Health Potions Fatality integrates identical changes.
Mortal Enemies Fatality integrates identical changes.
Mortal Wounds: No Health Regeneration Fatality integrates identical changes.
Potion of Ultimate Leveling Depending on load order, it either no longer works or significantly alters potion effects.
Realistic Melee Range Fatality integrates identical changes.
Realistic AI Detection (Normal and Lite versions) Fatality alters almost all of the same values and therefore both mods should not be used together.
Rogue-Like Encounters Not only this is, at its core, a combat mod, it would also probably not feel balanced with Fatality. But considering Rogue-Like Encounters states it can be used alongside a combat mod, you can set all configurable options in both mods in a way that attempts to reduce overlap between them as much as possible. Additionally, the mod below will likely overwrite several of the features of the one above.
Search and Destroy – Extended Combat Range Fatality integrates identical changes.
Smilodon Fatality already has combat styles, injuries, timed block, etc. Using both will cause instability and crashes
Wildcat Fatality already has combat styles, injuries, timed block, etc. Using both will cause instability and crashes
Vigor Fatality already has combat styles, injuries, timed block, etc. Using both will cause instability and crashes

Partially Compatible Mods

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Better Combat AI Mostly incompatible. Fatality edits the same settings and therefore we do not recommend using both. If you wish to do so load this mod below Fatality to overwrite our changes.
Deadly Bandits of Skyrim Load above Fatality for our mod to overwrite some settings and keep your experience balanced.
Enemies of Skyrim Mostly incompatible. Fatality edits the same settings and therefore we do not recommend using both. If you wish to do so load this mod below Fatality to overwrite our changes.
Genesis (any version) Load above Fatality in order for our mod to overwrite some settings.
Hardcore Combat AI Mostly incompatible. Fatality edits the same settings and therefore we do not recommend using both. If you wish to do so load this mod below Fatality to overwrite our changes.
Immersive Movement Partially compatible. Both Fatality and Immersive Movement edit some of the same movement_types so some overlap – NOT incompatibility – will happen regardless of Load Order. These are the main things you will notice depending on placement:
– Fatality ABOVE Immersive Movement – Regarding Fatality, player moves slower while running or holding a 2H weapon. Player moves slightly slower while swimming. Player movement NOT affected when holding or casting a spell. Speed movements will be overwritten by Immersive Movement on some NPCs (Draugr, Sabre cat, Trolls, etc). Most everything else will not overlap because they are only touched by one of the mods.
– Fatality BELOW Immersive Movement – Regarding Immersive Movement, player moves faster while running or holding a 2H weapon. Player moves slightly faster while swimming. Speed movements will be overwritten by Fatality on some NPCs (Draugr, Sabre cat, Trolls, etc). Most everything else will not overlap because they are only touched by one of the mods.
Less Aggressive Animals Mostly incompatible. Fatality edits the same settings and therefore we do not recommend using both. If you wish to do so load this mod below Fatality to overwrite our changes.
More Effective Blocking Partially compatible. If you wish to run both, load below Fatality to overwrite our Blocking settings.
Realistic Wildlife Behaviours Mostly incompatible. Fatality edits the same settings and therefore we do not recommend using both. If you wish to do so load this mod below Fatality to overwrite our changes.
OBIS – Organized Bandits in Skyrim Load above Fatality for our mod to overwrite some settings and keep your experience balanced.
Ultimate Deadly Encounters May cause stuttery with the fights or even outright FPS drop. Load above Fatality.

Compatible Mods

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Beasts of Tamriel Fully compatible. BoT only adds enemies and it doesn’t edit leveled lists or combat. A patch will be released at some point to balance the difficulty resulting from running both mods together. Load order in regards to Fatality should not matter.
Complete Archery Overhaul Mostly compatible but with a couple of caveats. Disable both Stamina – Bow Pull, and Stamina – Bow Hold from the Fatality menu. Complete Archery Overhaul greatly increases bow and arrow damage. This, stacked with Fatality’s own damage tweaks, can make Archers very OP. Fatality actually goes the opposite way and slightly reduces Bow damage. Therefore, the mod placed below in your LO will overwrite the edits to bow damage made by the other mod (only for Bows, as Fatality does not touch Crossbows or Arrows).
D13 – Faster Get Up Stand Up Fully compatible and recommended. Our Leg injury causes a knockdown which can prove to be fatal in combat. The havoc animation in D13 will help counterbalance this hindrance. Load below Fatality.
Divine Alchemy Fully compatible. DA does not touch base game potions and was adjusted to be 100% compatible with Fatality.
Dual Wield Blocking Fully compatible. Please note that Fatality makes it considerably harder to block with a weapon rather than a shield, making Blocking perks a lot more important if you dual wield.
ERSO – Enhanced Mighty Dragons (any version) Mostly compatible. Load below Fatality and consider disabling the 50% less damage dealt to Massive Targets on the Fatality menu, otherwise Dragons will likely be too OP in your game.
Immersive Citizens This is not a combat related NPC AI mod and will therefore not interfere with Fatality, however, Fatality must be lowered under so the proper combat styles take hold.
iNeed and iNeed Extended Compatible. If you use iNeed Extended place it below Fatality, otherwise the only the food debuffs will apply, the drink ones won’t.
Know your Enemy – Trait-Based Resistances and Weaknesses Fully compatible with the Patch provided. Load below Fatality.
No BS AI Projectile Dodge!
Relationship Dialogue Overhaul Fully compatible. This is not a combat related NPC AI mod and will therefore not interfere with Fatality.
Skyrim Alchemy Fixed Fully compatible. Load below Fatality.
Skyrim Unleveled Mostly compatible. Fatality edits a few of the NPCs in the same way, so the mod below will overwrite the settings of the one above. Everything else will be fully compatible between both.
The Ranger’s Call II – Fletching & Archery Fully compatible.
The Ultimate Dodge Mod Fully compatible. Load below Fatality.
Tweaked Arrows and Bolts – Sniper Edition Fully compatible.
Violens / Heartbreaker Fully compatible, these are killmove mods and have nothing to do with Fatality.