The Ranger's Call II is a complete overhaul of the fletching system within Skyrim. Create dozens of new bows and arrows through a specially created system accessed by only the most pure marksman.
When the game starts you are granted the Ranger's Craft Power and the ability to craft a Ranger's Crafting Station. Go to the forge, craft the station and after that you will always be able to use your power. The station takes up no inventory room and cannot be sold. In this way you are telling the game you have heeded the call and are ready to begin your life as a true Ranger.
While many people enjoy tinkering with their bows; the right weight, tension and so forth, it is said that the arrow is often overlooked. By creating a different weighting system you can now choose to let loose your arrows at a further distance (Swift) or let loose their strength (Force). Each arrow already found can be converted into Swift or Force arrows at your Ranger's Call Crafting Station. You have two choices: Craft arrows at the forge or with your Ranger's Crafting Station. New arrows are injected into levelled lists.
Use your Ranger's Crafting Station to create your arrow of choice
You can find the workshop in Skyrim (South West of Morthal, next to Cenoba if you have Villages) where a merchant will sell you the items necessary to craft them. You can also find some arrow crates around the world, although they are rare and have limited supply.
Equip the Arrow and a power is added to your magic menu. Select this power. After firing the arrows where you want them, set forth your power and watch the barrages rain down. These arrows are extremely expensive so use sparingly.
If you prefer not to have these arrows (as they are a bit overpowered), there is an optional addon which disables the workshop and from finding/crafting the arrows.
Scoped Recipes require the base bow + scopes. Scopes are made from glass + ingots. Once you have a bow in your inventory, your scope menu will open up.
Some bows are available at the start, others will require you to obtain or craft the bow first. Tempering exists for all scoped bows. You will also have a chance to see scoped bows in some chests or on enemies
Follower Bows can now be removed properly from their inventory so you can give them whatever bow you want them to use instead.
Scoped bows will require scopes to be made before placing on them. This should be a logical assumption.
|Draugr Bow||Steel Scope||Archery 25|
|Angi's Bow||Basic Scope||N/A|
|Auriel's Bow||Auriel's Scope||Archery 50|
|Bow of the Hunt||Basic Scope||N/A|
|Daedric Bow||Daedric Scope||Archery 90|
|Dragonbone Bow||Dragonbone Scope||Archery 95|
|Drainspell Bow||Ancient Nordic Scope||Archery 35|
|Dravin's Bow (at the forge)||n/a||Dravin's Bow Quest completed.
Steel smithing perk
|Dwarven Bow||Dwarven Scope||Archery 30|
|Ebony Bow||Ebony Scope||Archery 80|
|Elven Bow||Elven Scope||Archery 30|
|Falmer Bow||Falmer Scope||N/A|
|Forsworn Bow||Forsworn Scope||Archery 50|
|Froki's Bow||Basic Scope||N/A|
|Galdur's Blackbow||Ancient Nord Scope||N/A|
|Glass Bow||Glass Scope||Archery 70|
|Glass Bow of the Stag Prince||Glass Scope||N/A|
|Hunting Bow||Basic Scope||N/A|
|Imperial bow||Steel Scope||Join the Imperials|
|Long Bow||Basic Scope||N/A|
|Nightingale Bow||Dark Scope||N/A|
|Nord Hero Bow||Nord Hero Scope||Skyforge Smithing|
|Nordic Bow||Nordic Scope||Archery 50|
|Oricsh Bow||Orcish Scope||Archery 50|
|Stalhrim Bow||Stalhrim Scope||Archery 80|
|Stormcloak Bow||Steel Scope||Join the Stormcloaks|
|Zephyr Bow||Dwarven Scope||N/A|
|Leaf||Archery 70||Archery 70|
|Thrush||Archery 90||Archery 90|
|Stalhrim||Archery 80||Archery 80|
|Nordic||Archery 55||Archery 55|
|Steel||Archery 25||Archery 25|
|Orcish||Archery 50||Archery 50|
|Iron||Archery 15||Archery 15|
|Glass||Archery 70||Archery 70|
|Elven||Archery 30||Archery 30|
|Ebony||Archery 85||Archery 85|
|Dwarven||Archery 40||Archery 40|
|Dragonbone||Archery 100||Archery 100|
|Daedric||Archery 90||Archery 90|
|Forsworn Arrow||N/A||Archery 25|
|Ancient Nord Arrow||N/A||N/A|
|Basic||Iron + Glass||N/A|
|Steel||Steel + Glass||N/A|
|Dwarven||Dwarven + Glass||Archery 30|
|Orcish||Orichalcum + Glass||Archery 45|
|Elven||Moonstone + Glass||Archery 30|
|Ancient Nordic||Steel + Glass||Archery 25|
|Ebony||Ebony + Glass||Archery 75|
|Falmer||Chaurus Chitin + Glass||Archery 30|
|Forsworn||Corundum + Glass||Archery 25|
|Dark||Steel, Charcoal + Glass||Archery 30|
|Auriel||Moonstone + Glass||Archery 40|
|Stalhrim||Shalhrm + Glass||Archery 80|
|Daedric||Ebony, Daedra Heart + Glass||Archery 90|
|Glass||Refined Malachite + Glass||Archery 65|
|Nord Hero||Steel + Ancient Nord Scope+ Glass||Archery 50|
|No BS Projectile Dodge||No||Both mods edit the same gameplay tweak|
|Faster Bolts and Arrows or Tweaked anything with arrows or bolts||No||I edit all the arrows|
|Better/Proper/Aiming Mods||No||Includes the proper tweaks for this already|
|Scoped Bows||No||Already Integrated|
|Real Bows||No||I use 3 models from the same mod, plus there'd be no scopes for them to work properly|
|Better Bows Integrated||Yes||But I have no special scoped models for them- they come as is|
|OK Weapon Bows||Partially||** Read Msg From Vader Below|
In regards to OK Bows, if you place Ranger's Call below you lose the following models (but of course gain the new Ranger's Call models):
*Zephyr (which is a slightly different model from the Dwarven bow)
All other bows from OK Weapons will show, even though Ranger's Call may assign those models to different bows than OK does. Also, the new names OK gives to Angi's Bow, Dravin's Bow and Froki's Bow will revert to vanilla. Note on OK Bows and Scopes: Whenever you scope a bow, that model will either keep the new Ranger's Call look or revert the model to vanilla. This basically means you get one model for the unscoped bows (from OK) and another for the scoped ones, basically meaning more variety in your game. Plus, if OK simply retextures the bows without changing the model, those new textures still apply to the bow and the scope itself when you upgrade it.
Vader and Doc for Testing
Ender and Chris for more Testing